Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Beyond Cool: Making Mobile Augmented Reality Work for Museum Education

Shelley Mannion, Samsung Digital Discovery Centre at The British Museum, United Kingdom

http://www.britishmuseum.org/samsungcentre

Abstract

In fall 2010, the British Museum’s education team embarked on a multi-year plan to explore the potential of Augmented Reality (AR) in our galleries. We have since run four AR projects for young people, each of which focused on a different aspect of the technology. Our first project focused on revealing content on markers; the second on creating alternative views on the collection; the third on location-based AR for navigation; and the fourth on exhibiting virtual art in the galleries. These projects have both challenged and surprised us. Technical problems like the instability of compasses for positioning and poor 3G reception have challenged us to find workable solutions. Working with different age groups in formal and informal education settings led to discoveries about AR’s ability to delight and engage young learners and to teach fine motor skills. Shoestring budgets forced us to be creative and resourceful in our approach to mobile app development. Here, we share our experiences and lessons learned in integrating AR into museum and gallery learning programs.

hosankim's picture

Can Moderate-priced Technology Extend the Museum Experience Successfully?

Hosan Kim, Ph.D., Dongsoong Art Center, with Ockrang Kim, Hyangbin Kim, and Jaejeong Kim, Kokdu Museum, Rep. of Korea

Abstract

cherry_thian's picture

Augmented Reality—What Reality Can We Learn From It?

Cherry Thian, Asian Civilisations Museum, Singapore

www.acm.org.sg

Abstract

In June 2011, the Asian Civilisations Museum launched an integrated iPhone app—the world’s first museum app to combine augmented reality (AR), location-based gaming, and interactive features—in its special exhibition Terracotta Warriors: The First Emperor and His Legacy. Specially designed to tell a story that complements the content and flow of the exhibition in seven interactive chapters, each chapter highlights at least one object in the exhibition and attempts to engage visitors on a more personal level. As the story progresses, visitors respond to image markers that launch augmented reality and gaming experiences that breathe life into the objects.

Quick and dirty AR for mobile devices: A workshop

Keywords: 
augmented reality
Keywords: 
mobile
Keywords: 
android
Keywords: 
iphone
Keywords: 
application
Keywords: 
ar
Keywords: 
device
Abstract: 

The British Museum, Exploratorium and several other cultural institutions have built AR applications on Juanio, a free, cross-platform Augmented Reality browser. Juanio has an open API for developers which makes the creation of new apps (or “channels”) a quick and simple process for any competent programmer.

Type: 
Workshop - full or half day
Authors: 

Grounding Digital Information Trends

Keywords: 
mobiles
Keywords: 
social media
Keywords: 
internet applications - statistics
Keywords: 
usage data
Keywords: 
technology impact
Keywords: 
museum impact
Keywords: 
research
Keywords: 
augmented reality
Keywords: 
Pew Internet and American Life
Abstract: 

The Pew Research Center’s Internet & American Life Project provides data on the rise of mobile internet, the increasing popularity of handheld devices such as cell phones, tablet computers and e-readers, the emergence of social media, and the move towards augmented realities that can help us identify how those trends are shaping the way content-oriented organizations like museums interact w

Type: 
Paper - in formal session
Authors: 

Tour and briefing on new media at the Franklin Institute Museum

Keywords: 
augmented reality
Keywords: 
interactive exhibits
Keywords: 
walk-through heart
Keywords: 
new media initiatives
Keywords: 
Franklin Institute
Abstract: 

During your visit to The Franklin Institute, you'll meet with exhibit developers and see the latest media installations in the museum.

Type: 
Other Interaction - describe in notes
Authors: 

Augmented Reality

Type: 
Session
Date & Time: 
Apr 7 2011 - 1:00pm
Location: 
Congress

Required fields are marked with a red asterisk (*).

A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.

You will not receive registration confirmation by regular mail.

If you do not receive your confirmation today, please contact us.

Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Reality is ... well, just too three-dimensional. Can't we do better? Maybe 4, 5, or 6 dimensions.

Where is the time dimension? The dimension of design on top of every actualization? The dimension of context for every artifact? Now we've got the means to let visitors see all these at once – what are we doing with it?

Opening Plenary

Type: 
Session
Theme: 
plenary
Date & Time: 
Apr 7 2011 - 9:00am
Location: 
Commonwealth A/B/C/D

Required fields are marked with a red asterisk (*).

A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.

You will not receive registration confirmation by regular mail.

If you do not receive your confirmation today, please contact us.

Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

We'll kick off MW2011 together with a plenary speaker highlighting current questions.

We're delighted to welcome Kristin Purcell of the Pew Research Center’s Internet & American Life Project.

Augmented Reality and Storytelling - FULL

Type: 
Workshop
Tech Level: 
No prior knowledge; willingness to work hands on; Bring your laptop / Android / iPhone
Date & Time: 
Apr 6 2011 - 9:00am
Location: 
Washington A

Required fields are marked with a red asterisk (*).

Workshops on Wednesday require separate registration. All workshops include lunch.

A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.

You will not receive registration confirmation by regular mail.

If you do not receive your confirmation today, please contact us.

Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

This workshop is now full.

The newest AR technology on your smartphone (for example: Layar) makes it possible to take your museum collection out of the digital database and reposition it on all possible locations in the urban realm. The dialogue between the virtual artifact and the real place poses new demands on our storytelling ...

Mixing Realities to Connect People, Places, and Exhibits Using Mobile Augmented-Reality Applications

Keywords: 
mobile devices
Keywords: 
augmented reality
Keywords: 
mixed reality
Keywords: 
social applications
Keywords: 
geotagging
Keywords: 
3D authoring
Abstract: 

With mobile augmented-reality technologies and applications, museums can extend their relationship with visitors beyond physical boundaries to engage them further in discovery-based learning.

Type: 
Paper - in formal session
Authors: 

Augmented Storytelling: How to Create Interesting AR Tours in the Urban Realm

Keywords: 
augmented reality
Keywords: 
mobile tours
Keywords: 
Storytelling in urban Realm
Keywords: 
layar
Keywords: 
smartphone
Keywords: 
ARtours
Abstract: 

The newest AR technology on your smartphone (for example: Layar) makes it possible to take your museum collection out of the digital database and reposition it on all possible locations in the urban realm. The dialogue between the virtual artifact and the real place poses new demands on our storytelling: what kind of experiences do the small screens of the deployed mobile phones offer us?

Type: 
Workshop - full or half day

Augmented Reality and the Museum Experience

Keywords: 
augmented reality
Keywords: 
user experience
Keywords: 
mobile technology
Keywords: 
Storytelling in urban Realm
Keywords: 
Future of Curating
Keywords: 
contemporary art
Abstract: 

In 2009 Stedelijk Museum Amsterdam started the project ARtours. This project investigates and produces augmented reality tours around the collection of the Stedelijk and modern art in general. The project aims at both indoor and outdoor applications:

Type: 
Paper - in formal session

Implementing Mobile Augmented Reality Applications for Cultural Institutions

Keywords: 
augmented reality
Keywords: 
mobile technology
Keywords: 
public engagement
Keywords: 
historic photographs
Keywords: 
location-based apps
Abstract: 

Mobile applications have increasingly become a regular part of the outreach and engagement strategies of many cultural institutions.

Type: 
Paper - in formal session