Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Beyond Cool: Making Mobile Augmented Reality Work for Museum Education

Shelley Mannion, Samsung Digital Discovery Centre at The British Museum, United Kingdom

http://www.britishmuseum.org/samsungcentre

Abstract

In fall 2010, the British Museum’s education team embarked on a multi-year plan to explore the potential of Augmented Reality (AR) in our galleries. We have since run four AR projects for young people, each of which focused on a different aspect of the technology. Our first project focused on revealing content on markers; the second on creating alternative views on the collection; the third on location-based AR for navigation; and the fourth on exhibiting virtual art in the galleries. These projects have both challenged and surprised us. Technical problems like the instability of compasses for positioning and poor 3G reception have challenged us to find workable solutions. Working with different age groups in formal and informal education settings led to discoveries about AR’s ability to delight and engage young learners and to teach fine motor skills. Shoestring budgets forced us to be creative and resourceful in our approach to mobile app development. Here, we share our experiences and lessons learned in integrating AR into museum and gallery learning programs.

AirBrush

Keywords: 
play
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game-based learning
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children
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Digital participation
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co-production
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technological innovation
Abstract: 

AirBrush is a creative application with a difference – it literally allows you to ‘paint with air’. Using innovative, browser-based motion-tracking technology, your movement lets you paint onto a webcam canvas. Moving your hand produces the most refined marks, but there’s nothing to stop you from moving your head, feet or doing a dance.

Type: 
Demonstration - show your project
Authors: 

Kidding Around: Hands-on Digital Learning for Children and Families

Keywords: 
digital learning
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museum
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on-site
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on-site
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children
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young people
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teens
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families
Abstract: 

Building on the success of the workshop at MW2010, three London museums are uniting to offer a half-day workshop on designing digital learning activities for children and families. The British Museum, Museum of London and Victoria & Albert Museum all have on-site digital education centers that offer ambitious programs for young people.

Type: 
Workshop - full or half day

19th Century Whaling Through a Child's Eyes: an Interactive Exhibit

Keywords: 
whaling
Keywords: 
history
Keywords: 
journal
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children
Keywords: 
families
Abstract: 

In 1868, a young girl from Edgartown Massachusetts embarked on a 3 year whaling voyage with her father, the Captain, mother, and brother. While on board, she kept a journal as part of her schooling. The journal remains and provides a unique perspective on the 19th century American whaling industry.

Type: 
Demonstration - show your project