Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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hrgold's picture

10 Museums, 12 Months, 1 DAMS: Adventures in centralized systems at Balboa Park

Howard Goldstein, HR Goldstein Consulting, USA; Perian Sully, Balboa Park Online Collaborative, USA

Abstract

Digital asset management (DAM) can be difficult, expensive, and time-consuming for a cultural institution to implement, yet DAM has become a central process to everyday workflows within cultural organizations. For ten small and mid-sized museums in San Diego’s Balboa Park, the Balboa Park Online Collaborative (BPOC) undertook a project to rapidly deploy a Digital Asset Management System within the space of twelve months. This paper will provide a blueprint by outlining the process and steps BPOC took to analyze user needs, choose an application vendor, and implement the system, with special focus on the opportunities and challenges of providing centralized solutions to institutions with localized or parallel interests. This model can be of use to large organizations with disparate departments, colleges and universities, and collaborating organizations.

bwyman's picture

21 Websites in 26 Months

Christina DePaolo, Balboa Park Online Collaborative, Devon Foster, The San Diego Museum of Art, and Kristine Page, The Museum of Photographic Arts. USA

http://www.bpoc.org

Abstract

Program Item Reference: 
21 websites in 26 months
bobk's picture

Open Innovation and Open Source: A Guide for Content Developers

Robert Ketner, The Tech Museum, USA

http://thetechopensource.thetech.org

Abstract

There are clear advantages to working in collaboration with outside partners when developing exhibits and museum content. The actual structure of these collaborations can take many forms. This report outlines approaches to engaging with outside talent on three levels of commitment (Casual Contribution, Mentored Development, and Expert Networks) as may be required for different projects. Categories of methods for open innovation can be applied to create a manageable structure for the contributions (Orchestra, Creative Bazaar, Jam Session, and Mod Station models). A range of stages of completion, from ideas to completed content, can be expected from such collaboration efforts. Last, some findings from The Tech Virtual project are described.

NancyProctor's picture

Agile Games for Productive Teams

Dana Mitroff Silvers, San Francisco Museum of Modern Art, USA and David Hendee, Carbon Five, USA

http://www.sfmoma.org

Program Item Reference: 
Agile Games for Productive Teams

Perils and Opportunity: Going Virtual, Mobile, and Toying with Reality.

Keywords: 
mobile
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technology
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Augmented Reality (AR)
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organizational change
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collaboration
Abstract: 

Creating strategies and opportunities for storytelling and sharing in an increasingly networked, mobile, and interactive social and built environment, is a complex challenge facing museums of all sizes.

Type: 
Demonstration - show your project
Authors: 

Creating a mobile app ecosystem - the Genera project for iOS

Keywords: 
iOS
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mobile
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app
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development
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open source
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collaboration
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apps
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Field Guide
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natural science
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code
Abstract: 

At the start of 2011, Australia’s Museum Victoria (MV), published a Field Guide for Victorian Animals for iOS devices: iPhone, iPad and iPod Touch. The app currently contains information for approximately 650 Victorian animal species, including birds, mammals, snakes, lizards and frogs, as well as butterflies, snails, spiders and other invertebrates.

Type: 
Paper - in formal session

21 websites in 26 months

Keywords: 
collaboration
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team building
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website project management
Abstract: 

For museums of any size, it’s challenging to get a website project launched and produced on time. During these tough financial times many website redesigns or enhancement projects have been put on-hold or prolonged due to lack of resources. One way to deal with these set backs is to collaborate with other museums to implement similar web platforms to share knowledge and cut costs.

Type: 
Professional Forum - discuss an issue

Open Innovation and Open Source: A Guide for Content Developers

Keywords: 
participation
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co-creation
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design
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prototyping
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collaboration
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open source
Abstract: 

The Tech Open Source museum project launched in late 2007 (as "The
Tech Virtual") with the goal to apply the latest in open source
collaboration methods and tools to the creation of museum content. It
is composed of an online platform (a website with user-generated
content) and modeling resources hosted in a 3D virtual world. Offered

Type: 
Paper - in formal session
Authors: 

Advancing Collaboration in Museums

Keywords: 
documentation
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collaboration
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information resource
Abstract: 

Are the various informational resources we keep in our institutions aligned to achieve what we wish to deliver to our visitors online? Asking this question in reverse, are our digital outreach and engagement efforts remembered in the records we keep?

Type: 
Workshop - full or half day

What’s On TAP? – Strategies for keeping pace with rapid changes in mobile technology

Keywords: 
TAP
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tourml
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mobile tours
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open source
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collaboration
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mobile strategy
Abstract: 

In 2011, the New York Times published an article that reinforces what many museums are feeling as they scramble to keep pace with changes in technology. Entitled, “Software Progress Beats Moore’s Law”, the article cites a White House advisory report detailing the changes in hardware and software innovation in the past 15 years.

Type: 
Paper - in formal session
k.fushimi's picture

Design of an Appreciation Support System for Public Art Using Mobile Phones

Kiyoka Fushimi, Hiroshima Kokusai Gakuin University, Japan; Hirokazu Yoshimura, Hosei University, Japan; Hiromi Sekiguchi, Oita Prefectural College of Arts and College, Japan; Takahiro Anasako, Hiroshima Kokusai Gakuin University, Japan; Hiroyuki Une, Hiroshima Kokusai Gakuin University, Japan; and Karin Barac, Griffith University, Australia

Abstract

The purpose of this study is the development of a navigation system that will help enhance appreciation for urban art by connecting viewers with other people's thoughts and opinions of art pieces. Hiroshima, located in western Japan, has many works of public art that have assumed a theme of peace. However, in Japan, it seems that the appreciation of art is restricted to the elite, and the majority of people do not seem interested enough to visit art museums. We have designed a system that allows users to share an appreciation of public art in urban spaces by using their mobile phones.

Keywords: user-centered design, public art, collaboration, mobile phones, art appreciation

lottebelice's picture

Why Reinvent The Wheel Over And Over Again? How an Offline Platform Stimulates Online Innovation

Bart Grob, Museum Boerhaave; Lotte Belice Baltussen, Netherlands Institute for Sound and Vision; Lieke Heijmans, Knowledgeland; Ralph Kits, DEN Foundation; Pepijn Lemmens, Netherlands Architecture Institute; Edith Schreurs, Van Gogh Museum; Nikki Timmermans, Knowledgeland; and Erik van Tuijn, Gemeentemuseum, The Netherlands

http://www.meetup.com/Innovators-Netwerk-Erfgoedsector

Abstract

In this paper, the case of an innovative Dutch think tank for the cultural sector is described. The Heritage Innovators Network (INE in Dutch) is unique in the Netherlands. INE is an offline platform created by and for cultural heritage professionals from institutions like the Netherlands Architecture Institute, Science Museum Boerhaave, Van Gogh Museum, National Archive and The Netherlands Institute for Sound and Vision. Every month creative thinkers from these cultural heritage institutions come together and discuss current topics on online innovation in their sector, such as crowdsourcing, interaction with the public, rights issues related to providing on-line access to collections and Creative Commons. The discussions and results of these sessions have successfully influenced and spread innovative ideas and solutions for cultural institutions. The INE is an offline platform created for and by cultural heritage professionals. The project network is initiated by Knowledgeland and has been made possible by and has been carried out within the scope of Images for the Future, one of the largest digitization efforts in Europe to date. This paper will focus on how a bottom-up approach leads to a think tank for innovative solutions for cultural heritage institutions.

Keywords: innovation, organizational change, collaboration, multi-institutional, sharing knowledge

Timothy Hart's picture

The Trade in Digital: Partnerships and Collaboration in the Content Economy

Timothy Hart, Director Information, Multimedia and Technology, Museum Victoria, Australia

Abstract

In our massively connected world content is indeed king and museums if they take a close look, will find themselves, well placed to deliver highly sought after content to an ever expanding audience. Collaboration is emerging as the critical enabler in taking full advantage of the opportunities now available for the delivery of museum online content. Collaboration needs to be both internal and external. The number and quality of national data services now operating is making museum content available for researchers and the public in numbers and types unimaginable only a few years ago. The ground work is laid in most large museums to allow them to participate in providing access to the full range and wonder possible in museum generated content.

Keywords: collaboration, collections, content, data, partnerships, opportunity, economy, research, Australia

Rich Cherry's picture

Collaboration, Dark Fiber and the Challenges of Deploying Mobile Infrastructure

Rich Cherry, Balboa Park Online Collaborative, USA

http://www.bpoc.org

Abstract

The Balboa Park Online Collaborative (BPOC) was created to lead technology-focused cooperation between 21 Balboa Park institutions. One of the challenges BPOC quickly uncovered when it began was a serious limitation to supporting collaboration caused by the lack of IT infrastructure necessary to network the institutions together. As a result, BPOC has installed the infrastructure necessary for a high speed (1GB/second) connection to network the organizations, to provide a 100mb Internet connection, and also to provide a connection to CalREN, the California Research and Education Network to which the vast majority of the state's K-20 educational institutions are connected. The connection to CalREN also provides connectivity to non-California institutions and industry research organizations such as Internet2, high-speed networks in Mexico and the Association of Pacific Rim Universities Networks.

This mini workshop will explore the technology options as they relate to Wide Area Networks (WANs) and the technical, civil engineering and political challenges that the different options create; provide a planning checklist for dealing with the challenges; and describe the reasons that multiple institutions might desire to collaborate on a private WAN. All of this information will then be reviewed in the context of the Balboa Park Network Project deployment as well as other museum WAN deployments, with failures and successes highlighted.

Keywords: technology-focused collaboration, networking, collaboration, mobile

Program Item Reference: 
Collaboration and Dark Fiber

KuratorTool

Overgaard, M., & Svensson P. (2010).  KuratorTool. (Trant, Jennifer, David Bearman, Ed.).Museums and the Web 2010. Proceedings.