Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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ArtClix Mobile App at the High Museum of Art

Nicole Cromartie, High Museum of Art, USA

Abstract

Rules of Play: Design Elements of Addictive Online Learning Games

Keywords: 
games
Keywords: 
learning
Keywords: 
design
Keywords: 
interactivity
Keywords: 
interpretation
Abstract: 

Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.

Type: 
Workshop - full or half day
Authors: 

Delivering mobile from the ground-up: exploring the approach

Keywords: 
mobile
Keywords: 
digital
Keywords: 
framework
Keywords: 
evaluation
Keywords: 
interpretation
Keywords: 
access
Abstract: 

The challenges of delivering a meaningful ‘mobile’ experience for an institution are not always technology-related. Securing cross-departmental stakeholder investment and ensuring alignment with the institution’s core mission have been key for National Museums Scotland and National Museum Wales in developing a framework for their mobile programme.

Type: 
Paper - in formal session

Evaluating the Practical Applications of Eye Tracking in Museums

Keywords: 
eye tracking
Keywords: 
gaze tracking
Keywords: 
visitor studies
Keywords: 
interpretation
Keywords: 
interactives
Keywords: 
Evaluation and Research
Abstract: 

Museum professionals spend a significant amount of time studying the ways that visitors engage with objects in their collections to improve the quality of interaction with them.

Type: 
Paper - in formal session

The Virtual Endeavor Experiment: A Networked VR Application

Johnson, J. (1997).  The Virtual Endeavor Experiment: A Networked VR Application. Museum Interactive Multimedia 1997: cultural heritage systems design and interfaces. Selected Papers from ichim97.