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Museum Games: Some Strategies for Achieving Project Goals
This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes.
The Amsterdam Museum App – exploring heritage in participatory culture
People have always wanted to tell stories about their experiences and to connect to shared meaning and values. The advent of social media enforces this even more. At the same time our mobile phones are steadily turning into digital Swiss Army Knives full of informative, creative and social potential.
Audience+: A holistic approach to developing social media guidelines for Swiss Museums.
The project ‘Audience+, Museums and the Participative Web’ investigates the challenges and opportunities for museums in the German-speaking part of Switzerland with regards to the use of digital social media. It is supported by the Organisation of Swiss museums and aims at developing best practice guidelines for Swiss museums.
How to Evaluate Online Success – New action research with 24 institutions
How to measure and define the success of cultural websites and online services is a problem common to all parts of the cultural sector – museums, archives, galleries, arts organisations, libraries, publishers. Worse, funding agencies and government departments lack the expertise to offer guidelines or set standards.
Creating Your Social Media Strategy: A Workshop
This workshop is now full.
On air, online and onsite: The British Museum and BBC’s A History of the World
A History of the World in 100 Objects was broadcast on BBC Radio 4 in 100 15-minute programmes divided into 3 series in the Spring, Summer and Autumn of 2010.