Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Open Innovation and Open Source: A Guide for Content Developers

Robert Ketner, The Tech Museum, USA

http://thetechopensource.thetech.org

Abstract

There are clear advantages to working in collaboration with outside partners when developing exhibits and museum content. The actual structure of these collaborations can take many forms. This report outlines approaches to engaging with outside talent on three levels of commitment (Casual Contribution, Mentored Development, and Expert Networks) as may be required for different projects. Categories of methods for open innovation can be applied to create a manageable structure for the contributions (Orchestra, Creative Bazaar, Jam Session, and Mod Station models). A range of stages of completion, from ideas to completed content, can be expected from such collaboration efforts. Last, some findings from The Tech Virtual project are described.

Shifting the Limits - How to go beyond one-way guiding in Museums with Fluxguide & "visitor-generated content“ on-the-spot

Keywords: 
Digital Guide
Keywords: 
audio guide
Keywords: 
adaptive museum guides
Keywords: 
social media
Keywords: 
participation
Keywords: 
technology-based guiding
Abstract: 

Technology-based guiding in museums still lags behind its potential. This is not because there are no efforts towards new mobile technology. In contrary, plenty of "iPod touches" and similar devices populate exhibition spaces around the world.

Type: 
Exhibitor Briefing - discuss your product. Confirmed Exhibitors only

Open Innovation and Open Source: A Guide for Content Developers

Keywords: 
participation
Keywords: 
co-creation
Keywords: 
design
Keywords: 
prototyping
Keywords: 
collaboration
Keywords: 
open source
Abstract: 

The Tech Open Source museum project launched in late 2007 (as "The
Tech Virtual") with the goal to apply the latest in open source
collaboration methods and tools to the creation of museum content. It
is composed of an online platform (a website with user-generated
content) and modeling resources hosted in a 3D virtual world. Offered

Type: 
Paper - in formal session
Authors: 

Museums in perspective: share and discuss daily data about museums and their audiences.

Keywords: 
evaluation
Keywords: 
social media
Keywords: 
analytics
Keywords: 
participation
Keywords: 
engagement
Keywords: 
community
Keywords: 
strategy
Abstract: 

It is common practice among museums to publish quarterly or annual reports that include the museum attendance figures, online visits and more recently information about their social network activities. These figures are generally accepted as indicators of the effectiveness of museums activities both online and offline.

Type: 
Paper - in formal session
Authors: 

State-of-the-Art: German Museums on the Social Web – Benefits and Effects of Social Media for Museum Education and Learning

Keywords: 
social media
Keywords: 
participation
Keywords: 
visitor experience
Keywords: 
social web
Keywords: 
social software
Keywords: 
museum education research
Keywords: 
learning experiences
Abstract: 

This demonstration will focus on the questions “What kind of Social Media and Social Software have already been used for Museum Education Services on-line?” and “How do German Museums use the Social Web to enhance their Museum Education Services?”

Type: 
Demonstration - show your project
Authors: 
Jasper Visser's picture

The Community as the Centrepiece of a Collection: Building a Community of Objects with the National Vending Machine

Jasper Visser and Dennis Tap, Museum of National History, The Netherlands

http://automatiek.innl.nl

Abstract

Traditionally, museum collections are often the basis of community-building activities. The National Vending Machine of the Museum of National History is attempting to reverse this relation and put the community at the heart of a collection of objects, stories and discussions. After comparing the quantitative and qualitative results of two different instalments of the project, this reversed relation has proven to be viable, as long as a number of things are taken into consideration. Most importantly: the key elements consist of a focus on the audience rather than on the collection, a link between onsite and online, immediate rewards and participatory design.

Keywords: Collection, Community, Digital Cultural Objects, Online / Onsite, Participation, Crowd-sourcing

My Great North Run: Facilitating rich audience participation

Keywords: 
participation
Keywords: 
interaction
Keywords: 
multi-modal
Keywords: 
digital pen
Abstract: 

Digital media can create rich interaction spaces providing diverse and reflexive opportunities for participation from audiences. This demonstration will highlight the possibilities and limits of user-contributed content in distributed and multimodal interactive museum installations to support such interaction.

Type: 
Demonstration - show your project

Audience+: A holistic approach to developing social media guidelines for Swiss Museums.

Keywords: 
Web 2.0
Keywords: 
social media
Keywords: 
strategy
Keywords: 
audience
Keywords: 
participation
Keywords: 
Switzerland
Abstract: 

The project ‘Audience+, Museums and the Participative Web’ investigates the challenges and opportunities for museums in the German-speaking part of Switzerland with regards to the use of digital social media. It is supported by the Organisation of Swiss museums and aims at developing best practice guidelines for Swiss museums.

Type: 
Paper - in formal session

The Community as the Centrepiece of a Collection – building a community of objects with the National Vending Machine

Keywords: 
community
Keywords: 
collection
Keywords: 
participation
Keywords: 
online / onsite
Keywords: 
digital cultural objects
Keywords: 
stories
Abstract: 

Most modern-day museums use their existing physical collection and the events they stage as a starting point for online activities. Communities are built around (parts of) the collection or specific offline events of a museum. Literature such as Museum and the Web papers, describes numerous case studies of successful projects.

Type: 
Paper - in formal session

Curating for Broadband

Blyth, T. (2005).  Curating for Broadband. (Trant, Jennifer, David Bearman, Ed.).Museums and the Web 2005: Proceedings.