Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement

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games
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community
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crowdsourcing
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analog/digital
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audience interaction
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prototyping
Abstract: 

At Museums and the Web 2011, I proposed and led an unconference session called “Setting Ourselves Up to Fail: Low Cost, Low Stakes Strategies for Visitor Engagement.” About 40 MW attendees participated, and we had a lively discussion and brainstorm on the topic.

Type: 
Mini-Workshop - teaches something or explores approaches
Authors: 

A Framework to construct a digital history museum through Crowdsourcing: Collecting historical stories and objects on the web

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crowdsourcing
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Digital History Museum
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Collecting digital object
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Museum as platform
Abstract: 

The aim of this study is to propose a framework to construct a Digital History Museum. ‘Digital History Museum’ is a website, which is defined as a ‘Digital Museum’ created by crowdsourcing ‘Digital History’ by collecting digital historical stories and objects on the web.

Type: 
Demonstration - show your project
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Sharing cultural heritage the linked open data way - everyone's invited

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linked data
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interoperability
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Sharing the Universe
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crowdsourcing
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business strategies
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cultural heritage information standards
Abstract: 

As galleries, libraries, archives and museums (GLAMS) are redefining their role as nodes in a wider network of content creators and providers, open innovation becomes key. GLAMS across the world are beginning to explore the added value of sharing data resources following the so-called linked open data (LOD) principles.

Type: 
Paper - in formal session

Your Paintings - A nation's oil paintings goes online, tagged by the public

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crowdsourcing
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learning resources
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partnerships
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BBC
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PCF
Abstract: 

The presentation of this paper would be given by the two lead partners in the Your Paintings project: the BBC and the PCF. It would describe:

Type: 
Demonstration - show your project

Radically Open Cultural Heritage Data on the Web

Keywords: 
Linked Open Data
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metadata
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Augmented Reality (AR)
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crowdsourcing
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Historypin
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normalization
Abstract: 

What happens when hundreds of thousands of archival photos are shared with open licenses, then mashed up with geolocation data and current photos? Or when app developers can freely utilize information and images from millions of books?

Type: 
Paper - in formal session
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jdalton's picture

Rethinking Evaluation Metrics in Light of Flickr Commons

Paula Bray, and Sebastian Chan, Powerhouse Museum, Australi; Joseph Dalton, New York Public Library, USA; Dianne Dietrich, Cornell University Library, USA; Effie Kapsalis, Smithsonian Institution Archives, USA; Michelle Springer and Helena Zinkham, Library of Congress, USA

Abstract

In the past several years, cultural heritage institutions, including archives, libraries, and museums, have been placing their collections in Web spaces designed for collaboration and communication. Flickr Commons is one example of a highly visible space where cultural heritage institutions have partnered with a popular social networking site to provide greater discovery to, access of, and opportunities to interact with image collections on a large scale. It is important to understand how to measure the impact of these kinds of projects. Traditional metrics, including visit counts, tell only part of the story: much more nuanced information is often found in comments, notes, tags, and other information contributed by the user community. This paper will examine how several institutions on Flickr Commons - the Library of Congress, the Powerhouse Museum, the Smithsonian, New York Public Library, and Cornell University Library - are navigating the concept of evaluation in an emerging arena where compelling statistics are often qualitative, difficult to gather, and ever-changing.

Keywords: Flickr, metrics, evaluation, crowdsourcing, statistics, images

mefisher's picture

PhilaPlace to AnyPlace: Building a Reusable Community Platform for Mapping and Sharing History

Matthew Fisher and Stacey Mann, Night Kitchen Interactive; Kim Sajet, Historical Society of Pennsylvania; and Minda Borun, Museum Solutions, USA

Abstract

Recent advances in open-source technologies, advances in GIS mapping, and increased access to archival and community-curated content hold great potential for situating and visualizing the history of place in innovative ways. The 2010 launch of PhilaPlace, a collaborative and interactive community-oriented Web site, integrated two such open source solutions: Google Maps and Collective Access collections management system. Connecting stories to places across time throughout Philadelphia neighborhoods, PhilaPlace  supports a rich feature set that facilitates an interpretive mosaic of historical records as well as stories, photos, and video shared by ordinary people of all backgrounds to create an enduring record of collective heritage. Herein we explore how the open-source solutions and institutional partnerships for PhilaPlace might inform an AnyPlace approach to mapping and interpreting place-based historical narratives for communities and historical sites, with an eye towards issues of sustainability, institutional capacity, and the changing pace of technological innovation.

Keywords: place-based storytelling, GIS mapping, collective memory, crowdsourcing, open-source, iterative design

foeromeo's picture

Bringing Citizen Scientists and Historians Together

Fiona Romeo and Lucinda Blaser, National Maritime Museum, United Kingdom

http://www.oldweather.org | http://www.solarstormwatch.com

Abstract

This paper outlines how citizen science projects Solar Stormwatch and Old Weather play to the potentially different motivations of science and history enthusiasts. It draws on informal feedback from the forums and other social channels but also references well-documented crowdsourcing projects Galaxy Zoo and the Australian Newspapers Digitisation Program. It concludes with recommendations for attracting both lightweight contributions and sustained collaboration in online volunteering projects.

Keywords: citizen science, crowdsourcing, digitisation, communities, science, history

mia's picture

Playing with Difficult Objects – Game Designs to Improve Museum Collections

Mia Ridge, Science Museum, United Kingdom

http://museumgam.es/

Abstract

Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for 'difficult' objects from two science and history museum collections.

Keywords: collections, games, crowdsourcing, objects, metadata, tagging

Japan: Tradition. Innovation - Crowd Sourcing Application

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crowdsourcing
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social media
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microsite
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Type: 
Demonstration - show your project
Authors: 

Bringing citizen scientists and historians together

Keywords: 
citizen science
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crowdsourcing
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motivations
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history
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science
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transcription
Abstract: 

The National Maritime Museum invited the Naval-History.net community to join the Zooniverse citizen science platform to help extract meteorological data from historic ship logs. The data generated via the Old Weather website will be used by scientists at the Met Office to build better climate models.

Type: 
Paper - in formal session

Playing with museums - game designs to improve museum collections

Keywords: 
crowdsourcing
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games
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evaluation
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research
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collections
Abstract: 

Crowdsourcing data through games is an attractive proposition for museums looking to maximise use of their collections online without the requirement to commit intensive curatorial resources to enhancing catalogue records.  This paper investigates the optimum game designs to encourage participation and the generation of useful data.

Further detail

Type: 
Paper - in formal session
Authors: