Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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MyBatMitzvahStory and Living the Legacy

Keywords: 
education
Keywords: 
education
Keywords: 
cultural education
Keywords: 
community
Keywords: 
Media
Keywords: 
interactivity
Abstract: 

We have recently launched a new site called MyBatMitzvahStory.org which is part of the Jewish Women’s Archive education program. The site targets girls who are of bat mitzvah age (11-13) and helps them explore and express their emerging identities as Jewish women.

Type: 
Demonstration - show your project

SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement

Keywords: 
games
Keywords: 
community
Keywords: 
crowdsourcing
Keywords: 
analog/digital
Keywords: 
audience interaction
Keywords: 
prototyping
Abstract: 

At Museums and the Web 2011, I proposed and led an unconference session called “Setting Ourselves Up to Fail: Low Cost, Low Stakes Strategies for Visitor Engagement.” About 40 MW attendees participated, and we had a lively discussion and brainstorm on the topic.

Type: 
Mini-Workshop - teaches something or explores approaches
Authors: 

building=yes

Keywords: 
community
Keywords: 
architecture
Keywords: 
authority records
Keywords: 
registries
Keywords: 
openstreetmap
Abstract: 

building=yes [1] is a project started in 2010 to create stable and unique
identifiers and a webpage for each of the 26 million (and counting) buildings in
the OpenStreetMap [2] project.

Type: 
Paper - in formal session
Authors: 

Museums in perspective: share and discuss daily data about museums and their audiences.

Keywords: 
evaluation
Keywords: 
social media
Keywords: 
analytics
Keywords: 
participation
Keywords: 
engagement
Keywords: 
community
Keywords: 
strategy
Abstract: 

It is common practice among museums to publish quarterly or annual reports that include the museum attendance figures, online visits and more recently information about their social network activities. These figures are generally accepted as indicators of the effectiveness of museums activities both online and offline.

Type: 
Paper - in formal session
Authors: 
Jasper Visser's picture

The Community as the Centrepiece of a Collection: Building a Community of Objects with the National Vending Machine

Jasper Visser and Dennis Tap, Museum of National History, The Netherlands

http://automatiek.innl.nl

Abstract

Traditionally, museum collections are often the basis of community-building activities. The National Vending Machine of the Museum of National History is attempting to reverse this relation and put the community at the heart of a collection of objects, stories and discussions. After comparing the quantitative and qualitative results of two different instalments of the project, this reversed relation has proven to be viable, as long as a number of things are taken into consideration. Most importantly: the key elements consist of a focus on the audience rather than on the collection, a link between onsite and online, immediate rewards and participatory design.

Keywords: Collection, Community, Digital Cultural Objects, Online / Onsite, Participation, Crowd-sourcing

The Collective: An Online Creative Community

Keywords: 
social
Keywords: 
interactive
Keywords: 
blog
Keywords: 
young adults
Keywords: 
millenials
Keywords: 
community
Abstract: 

The Collective is an interactive website/online programming space that connects young adults to the Denver Art Museum’s programs.

Type: 
Demonstration - show your project
Authors: 

User-Generated Community

Type: 
Session
Date & Time: 
Apr 9 2011 - 1:30pm
Location: 
Washington

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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Our aim is not that our visitors simply provide content, it is that they buiild communities of which we play an important part. How can we create sustained dialogue which the museum and its collections  enable, but in which engagement with us is not necessarily the primary motive of others?

Designing activities to encourage online engagement with museum collections

Keywords: 
Activity
Keywords: 
user generated content
Keywords: 
community
Keywords: 
user profiles
Keywords: 
content design
Abstract: 

This half-day workshop is for people who want to set up online activities for their visitors for the first time or who have some experience of doing this but want to expand or deepen their work. It will focus on the design of activities and not the technology. The aim will be for participants to go home with a number of ideas that they might put into practice on their own websites. 

Type: 
Workshop - full or half day
Authors: 

The Community as the Centrepiece of a Collection – building a community of objects with the National Vending Machine

Keywords: 
community
Keywords: 
collection
Keywords: 
participation
Keywords: 
online / onsite
Keywords: 
digital cultural objects
Keywords: 
stories
Abstract: 

Most modern-day museums use their existing physical collection and the events they stage as a starting point for online activities. Communities are built around (parts of) the collection or specific offline events of a museum. Literature such as Museum and the Web papers, describes numerous case studies of successful projects.

Type: 
Paper - in formal session