Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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RachaelRainbow's picture

Providing Accessible Online Collections

Rachael Rainbow, Alex Morrison, Cogapp, UK; Matt Morgan, The Metropolitan Museum of Art, USA

http://www.metmuseum.org/collections

Program Item Reference: 
Providing accessible online collections
christinad's picture

Building an Online Commons for the Park

Christina DePaolo, Balboa Park Online Collaborative, Zachary Szukala, Seso, USA and Erick Kendrick, Piction, Australia

http://www.bpoc.org

Abstract

Program Item Reference: 
Building an Online Commons for Balboa Park

Building an Online Commons for Balboa Park

Keywords: 
collections
Keywords: 
online
Keywords: 
cultural
Keywords: 
heritage
Keywords: 
open APIs
Abstract: 

The Balboa Park Online Collaborative (BPOC) is currently building the Balboa Park Commons, a site that will bring together digitized collections content from 26 museums and cultural institutions into a rich online resource at balboapark.org.

Type: 
Mini-Workshop - teaches something or explores approaches

Providing accessible online collections

Keywords: 
collections
Keywords: 
search
Keywords: 
solr
Keywords: 
vocabularies
Keywords: 
metadata
Abstract: 

Feedback from user research for the recently re-launched Metropolitan Museum of Art website made it clear that users need multiple routes into the collections. Visitors want to search across data, on multiple dimensions, and find other artworks that may interest them.

Type: 
Paper - in formal session
jmkd's picture

Art & Artists

James Davis, Tate, London

http://www.tate.org.uk/collection

Abstract

Suppose three people need something. One is bored and needs inspiration, another is focused and needs concentration, a third is curious and needs information. How could their needs be met? Is it possible to make a single thing that could help them all? Would it be a tool, a system, an application, a service, an environment? This paper describes attempts to imagine this problem, to invent a solution, and to try to build it. The context is that of Tate, a family of British art galleries, and the means by which to deliver artwork information, concentrated study, artistic inspiration, and much that is in between, online.

Keywords: art, Tate, gallery, collections, databases, interfaces

Program Item Reference: 
Art & Artists
Timothy Hart's picture

The Trade in Digital: Partnerships and Collaboration in the Content Economy

Timothy Hart, Director Information, Multimedia and Technology, Museum Victoria, Australia

Abstract

In our massively connected world content is indeed king and museums if they take a close look, will find themselves, well placed to deliver highly sought after content to an ever expanding audience. Collaboration is emerging as the critical enabler in taking full advantage of the opportunities now available for the delivery of museum online content. Collaboration needs to be both internal and external. The number and quality of national data services now operating is making museum content available for researchers and the public in numbers and types unimaginable only a few years ago. The ground work is laid in most large museums to allow them to participate in providing access to the full range and wonder possible in museum generated content.

Keywords: collaboration, collections, content, data, partnerships, opportunity, economy, research, Australia

mia's picture

Playing with Difficult Objects – Game Designs to Improve Museum Collections

Mia Ridge, Science Museum, United Kingdom

http://museumgam.es/

Abstract

Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for 'difficult' objects from two science and history museum collections.

Keywords: collections, games, crowdsourcing, objects, metadata, tagging

Collections Online

Type: 
Session
Date & Time: 
Apr 9 2011 - 1:30pm
Location: 
Congress

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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Access to collections takes on many hues. What do we mean and how do we enable it?

The Trade in Digital: partnerships in the content economy

Keywords: 
collections
Keywords: 
digitisation
Keywords: 
partnership
Keywords: 
collaboration
Keywords: 
mobile
Keywords: 
change
Abstract: 

Come and discuss a paper that will examine the notion of the content economy where digital assets are the new currency for museums.  Our collections have always been central to our existence and mission, the content economy is only increasing the importance of collections.  The availability of digital assets both collection and non collection is critical to our success online as

Type: 
Professional Forum - discuss an issue
Authors: 

Gaming the museum

Keywords: 
gaming
Keywords: 
interaction
Keywords: 
new audiences
Keywords: 
collections
Keywords: 
education
Keywords: 
education
Keywords: 
exploration
Abstract: 

Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?

Type: 
Mini-Workshop - teaches something or explores approaches

Playing with museums - game designs to improve museum collections

Keywords: 
crowdsourcing
Keywords: 
games
Keywords: 
evaluation
Keywords: 
research
Keywords: 
collections
Abstract: 

Crowdsourcing data through games is an attractive proposition for museums looking to maximise use of their collections online without the requirement to commit intensive curatorial resources to enhancing catalogue records.  This paper investigates the optimum game designs to encourage participation and the generation of useful data.

Further detail

Type: 
Paper - in formal session
Authors: 

Reprogamming the Museum

Keywords: 
API
Keywords: 
collections
Keywords: 
Semantic Web
Keywords: 
Web 2.0
Keywords: 
Web applications
Keywords: 
museum practice
Keywords: 
collections online
Abstract: 

Many museums have been busy building APIs since the Brookyln Museum set the example, and in 2009 the Powerhouse made the decision to offer a much of its collection data downloadable as a data dump. The decision was primarily a pragmatic one, as the Museum wanted to test the waters and examine how the data might be best used before dedicating resources to developing a full API.

Type: 
Paper - in formal session
Authors: