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Archivage des Ambiances de Jeu Grace a la Realite Virtuelle pour la Conservation du Patrimoine Culturel Lie aux Jeux Video
| Title | Archivage des Ambiances de Jeu Grace a la Realite Virtuelle pour la Conservation du Patrimoine Culturel Lie aux Jeux Video |
| Publication Type | Conference Paper |
| Year of Publication | 2005 |
| Authors | Esposito, N. |
| Secondary Title | Digital Culture and Heritage. Proceedings of ICHIM05.Paris |
| Publisher | Archives & Museum Informatics Europe (AMIE) |
| Place Published | Paris, France |
| Keywords | archiving, ichim, ichim05, Katmospheres, preservation of cultural heritage, video game, virtual reality |
| Abstract | The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we play (game atmosphere) is one of our strongest memories. This article describes: 1. an investigation-based method to record game atmospheres, 2. the four atmospheres we are archiving (one bedroom, one living room, and two game room atmospheres), 3. the interactions allowed in these virtual environments, and 4. some technical points about how to access these atmospheres (on the Web or thanks to a virtual reality system). |
| URL | http://www.archimuse.com/publishing/ichim05/Esposito.pdf |