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Narrating Culture on the Web: Assisting Audience Participation through Reading Rhetoric and Innovating Online Forum Design
Mary Pettice, Lebanon Valley College, USA
Abstract
MyBatMitzvahStory and Living the Legacy
We have recently launched a new site called MyBatMitzvahStory.org which is part of the Jewish Women’s Archive education program. The site targets girls who are of bat mitzvah age (11-13) and helps them explore and express their emerging identities as Jewish women.
Rules of Play: Design Elements of Addictive Online Learning Games
Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.
The Future of Interactivity
As storytellers that love content, Second Story is adept at implementing great technology to support engaging design. However, while we seek to push the limits of what's currently possible, we also look to the future of interactivity and what it means for user experience not only for museums but consumers in general.
Narrating Culture on the Web: Assisting Audience Participation through Reading Rhetoric and Innovating Online Forum Design
New Zealand’s Puke Ariki Museum, Library and Visitor Center in New Plymouth recently used two different formats for collecting and displaying visitor comments in recent (2010-2011) exhibits. Both formats challenge online visitors to weigh multiple perspectives on history and the future of New Zealand.
