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Beyond Cool: Making Mobile Augmented Reality Work for Museum Education
Shelley Mannion, Samsung Digital Discovery Centre at The British Museum, United Kingdom
http://www.britishmuseum.org/samsungcentre
Abstract
In fall 2010, the British Museum’s education team embarked on a multi-year plan to explore the potential of Augmented Reality (AR) in our galleries. We have since run four AR projects for young people, each of which focused on a different aspect of the technology. Our first project focused on revealing content on markers; the second on creating alternative views on the collection; the third on location-based AR for navigation; and the fourth on exhibiting virtual art in the galleries. These projects have both challenged and surprised us. Technical problems like the instability of compasses for positioning and poor 3G reception have challenged us to find workable solutions. Working with different age groups in formal and informal education settings led to discoveries about AR’s ability to delight and engage young learners and to teach fine motor skills. Shoestring budgets forced us to be creative and resourceful in our approach to mobile app development. Here, we share our experiences and lessons learned in integrating AR into museum and gallery learning programs.
Building an Online Commons for the Park
Christina DePaolo, Balboa Park Online Collaborative, Zachary Szukala, Seso, USA and Erick Kendrick, Piction, Australia
Abstract
MoMA Courses Online
The first two MoMA Courses Online were demonstrated at MW2011 after the first two semesters of courses and limited research and evaluations competed: for MW2012, members of the Digital Learning team at MoMA will report on the evaluation and findings from the first year and a half of MoMA Courses Online, plus introduce two new online courses, an 8-week studio course on collage called "Expe
MyBatMitzvahStory and Living the Legacy
We have recently launched a new site called MyBatMitzvahStory.org which is part of the Jewish Women’s Archive education program. The site targets girls who are of bat mitzvah age (11-13) and helps them explore and express their emerging identities as Jewish women.
Beyond Cool: Making Mobile Augmented Reality Work for Museum Education
***PLEASE NOTE THIS IS AN INDIVIDUAL PAPER PROPOSAL, NOT A DEMONSTRATION.
Gaming the museum
Martha Henson and Danny Birchall, Wellcome Collection, United Kingdom
http://www.wellcomecollection.org/
Abstract
What makes a good museum game? Credible learning outcomes, compelling gameplay, or sympathy between the two? During 2010 and 2011, Wellcome Collection have been developing a series of games. In this paper and the workshop, we present four games of very different types as examples of our work so far and attempt to outline some of the underlying principles that have guided it. In the workshop itself, we will brainstorm the ways in which a variety of game platforms and formats might, or might not, work with the themes and content of museums and archives.
Keywords: games, strategy, education, archives, history, syndication
Cultural Technology Showcase
Evaluating Modern Teachers Online and MoMA’s New Teaching and Learning Pilot Site
DocsTeach
The U.S. National Archives’ new website DocsTeach.org invites teachers to bring history to life for their students and gives them a powerful set of tools that they can use to create rich, interactive online learning activities.
From Knowledge to Narrative – to Systems? At the junction of game design and museum education
Laura Robert's landmark book "From Knowledge to Narrative" (Roberts, 1997) analyzed a paradigm shift in museum exhibition in the late 20th century as educators moved museums from traditional methods of knowledge transmission to constructivist interpretive methods such as narrative.
Gaming the museum
Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?


