Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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ViMuseo.fi Project. Towards Digital Inclusion of Small Museums

Magdalena Laine-Zamojska, MEMORNET / University of Jyväskylä, Finland and Cezary Zamojski, Studio Zamojski, Poland

http://vimuseo.fi/prototype

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Open Innovation and Open Source: A Guide for Content Developers

Robert Ketner, The Tech Museum, USA

http://thetechopensource.thetech.org

Abstract

There are clear advantages to working in collaboration with outside partners when developing exhibits and museum content. The actual structure of these collaborations can take many forms. This report outlines approaches to engaging with outside talent on three levels of commitment (Casual Contribution, Mentored Development, and Expert Networks) as may be required for different projects. Categories of methods for open innovation can be applied to create a manageable structure for the contributions (Orchestra, Creative Bazaar, Jam Session, and Mod Station models). A range of stages of completion, from ideas to completed content, can be expected from such collaboration efforts. Last, some findings from The Tech Virtual project are described.

Rules of Play: Design Elements of Addictive Online Learning Games

Keywords: 
games
Keywords: 
learning
Keywords: 
design
Keywords: 
interactivity
Keywords: 
interpretation
Abstract: 

Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.

Type: 
Workshop - full or half day
Authors: 

Open Innovation and Open Source: A Guide for Content Developers

Keywords: 
participation
Keywords: 
co-creation
Keywords: 
design
Keywords: 
prototyping
Keywords: 
collaboration
Keywords: 
open source
Abstract: 

The Tech Open Source museum project launched in late 2007 (as "The
Tech Virtual") with the goal to apply the latest in open source
collaboration methods and tools to the creation of museum content. It
is composed of an online platform (a website with user-generated
content) and modeling resources hosted in a 3D virtual world. Offered

Type: 
Paper - in formal session
Authors: 
lrazzore's picture

Differentiating Online Gallery Spaces within Larger University Branding Initiatives

Lauren Razzore, William Paterson University, United States

http://www.wpunj.edu/

Abstract

William Paterson University underwent a lengthy Web branding campaign in 2010 that unified the online presence of the college. Overall university templates drive the design of every website on campus. While this may be appropriate for the vast majority of college departments and groups, it has remained important for the University Galleries, Art Department galleries and cultural art spaces to differentiate themselves online. Through a series of design phases and hard-fought compromises I have been able to give each of the online galleries its own unique design, while still complying with the overall University branding campaign. Using case studies as models, the paper identifies key aspects for integration into the William Paterson's cultural and gallery websites. By sharing the websites of the University Gallery, the Center for Chinese Art, the Center for Computer Art and Animation and the Art Department, together with the evolution of those sites throughout the process, I will demonstrate keys ways for online galleries to differentiate themselves within an overarching design scheme while still complying with university branding goals.

Keywords: design, branding, university galleries, content management systems, web design

Mini-Workshop on Grid-Based Web Design

Type: 
Session
Date & Time: 
Apr 8 2011 - 1:30pm
Location: 
Commonwealth C/D

Required fields are marked with a red asterisk (*).

A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.

You will not receive registration confirmation by regular mail.

If you do not receive your confirmation today, please contact us.

Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Grid-based web design and the corresponding tools provide an accelerated path for web designers, developers, and content authors alike with the added benefit of providing a cleaner and more structured presentation to web site visitors....

Designing Games

Type: 
Workshop
Tech Level: 
No specialized technical skills needed
Date & Time: 
Apr 6 2011 - 9:00am
Location: 
Washington B

Required fields are marked with a red asterisk (*).

Workshops on Wednesday require separate registration. All workshops include lunch.

A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.

You will not receive registration confirmation by regular mail.

If you do not receive your confirmation today, please contact us.

Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

This workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.

Open Exhibits Tools: a Bootcamp

Keywords: 
open exhibits
Keywords: 
Flash
Keywords: 
flex
Keywords: 
actionscript
Keywords: 
multitouch
Keywords: 
design
Abstract: 

Open Exhibits (www.openexhibits.org) is a National Science Foundation-funded initiative to develop a library of free and open multitouch-enabled software modules for exhibit development.  Built using the popular Adobe Flash and Flex authoring tools, museum professionals can create multitouch and multiuser exhibits more easily.  In this half-d

Type: 
Workshop - full or half day

Multitouch and Multiuser Design

Keywords: 
design
Keywords: 
usability
Keywords: 
user interface
Keywords: 
multitouch
Keywords: 
multiuser
Keywords: 
open exhibits
Abstract: 

Multitouch and multiuser exhibits are changing the ways in which visitors interact with computer-based exhibits in museums. This half-day workshop will explore the technology and design aspects of multitouch, multiuser exhibit development.

Type: 
Workshop - full or half day

From Knowledge to Narrative – to Systems? At the junction of game design and museum education

Keywords: 
games
Keywords: 
education
Keywords: 
education
Keywords: 
design
Keywords: 
learning
Keywords: 
constructivism
Keywords: 
narrative
Abstract: 

Laura Robert's landmark book "From Knowledge to Narrative" (Roberts, 1997) analyzed a paradigm shift in museum exhibition in the late 20th century as educators moved museums from traditional methods of knowledge transmission to constructivist interpretive methods such as narrative.

Type: 
Paper - in formal session
Authors: 

Rules of Play: Design Elements of Addictive Online Learning Games

Keywords: 
games
Keywords: 
learning
Keywords: 
play
Keywords: 
design
Keywords: 
workshop
Abstract: 

Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.

Type: 
Workshop - full or half day
Authors: 

Implementing the Cognitive Layer of a Hypermedia

Signore, O., Bartoli R., Fresta G., & Loffredo M. (1997).  Implementing the Cognitive Layer of a Hypermedia. Museum Interactive Multimedia 1997: cultural heritage systems design and interfaces. Selected Papers from ichim97.