Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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cognition


An ubiquitous mobile edutainment application for learning science through play

Keywords: 
museum handled device
Keywords: 
serious game
Keywords: 
immersion
Keywords: 
theory of magic circle
Keywords: 
flow theory
Keywords: 
cognition
Abstract: 

In recent years, more and more educational applications in mobility have appeared in museums. More often, these projects are synonymous with new forms of access towards the public, reflected by a more active investment from the visitors and a more interactive relationship between the museum and its audience.

Type: 
Paper - in formal session