Creating Interactive Content and Community in Second Life 
Rob Rothfarb, Exploratorium, USA
Paul Doherty, Exploratorium, USA
Aimee Weber, Aimee Weber Studio
http://www.exploratorium.edu/worlds/secondlife/
Workshop Syllabus:
Part I : What's Going On in Your World?
- Background information about online 3D mutli-user worlds
- Intro to Second Life
- Case Studies
- Exploratorium Astronomy Webcasts: Total Solar Eclipse, Transit of Mercury
- Exploratorium 'Splo: A prototype interactive museum
- International Spaceflight Museum (unconfirmed)
- University of Illinois' Spurlock Museum
- SFMOMA
Part 2: Build
- Location! Location! Location! – Where and what to build
- Defining a museum's public space
- Drawing on the community for exhibit development and curatorial expertise
- Resources for museum professionals
Workshop Learning Objectives
- Develop a familiarity with Second Life by seeing images/video/machinima (animations created entirely within virtual worlds)
- Develop a basic understanding of how to get started building your museum presence
- Learn about issues of developing educational spaces and content
- Develop strategies for working with community members to create and disseminate information about your museum projects
Workshop: Second Life [Afternoon]
Keywords: multi-user 3D virtual worlds, augmented reality, social software, collaboration, community, Web 2.0, interactive exhibits