Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Open Innovation and Open Source: A Guide for Content Developers

Robert Ketner, The Tech Museum, USA

http://thetechopensource.thetech.org

Abstract

There are clear advantages to working in collaboration with outside partners when developing exhibits and museum content. The actual structure of these collaborations can take many forms. This report outlines approaches to engaging with outside talent on three levels of commitment (Casual Contribution, Mentored Development, and Expert Networks) as may be required for different projects. Categories of methods for open innovation can be applied to create a manageable structure for the contributions (Orchestra, Creative Bazaar, Jam Session, and Mod Station models). A range of stages of completion, from ideas to completed content, can be expected from such collaboration efforts. Last, some findings from The Tech Virtual project are described.

SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement

Keywords: 
games
Keywords: 
community
Keywords: 
crowdsourcing
Keywords: 
analog/digital
Keywords: 
audience interaction
Keywords: 
prototyping
Abstract: 

At Museums and the Web 2011, I proposed and led an unconference session called “Setting Ourselves Up to Fail: Low Cost, Low Stakes Strategies for Visitor Engagement.” About 40 MW attendees participated, and we had a lively discussion and brainstorm on the topic.

Type: 
Mini-Workshop - teaches something or explores approaches
Authors: 

Open Innovation and Open Source: A Guide for Content Developers

Keywords: 
participation
Keywords: 
co-creation
Keywords: 
design
Keywords: 
prototyping
Keywords: 
collaboration
Keywords: 
open source
Abstract: 

The Tech Open Source museum project launched in late 2007 (as "The
Tech Virtual") with the goal to apply the latest in open source
collaboration methods and tools to the creation of museum content. It
is composed of an online platform (a website with user-generated
content) and modeling resources hosted in a 3D virtual world. Offered

Type: 
Paper - in formal session
Authors: