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Museum Games: Some Strategies for Achieving Project Goals
Elizabeth Goins, Rochester Institute of Technology, USA
Abstract
This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes. Lack of clear definition of outcomes early in the design process may lead to games that do not address those outcomes. In addition, assessment is critical to understanding whether the game was successful and achieved the project goals. This paper reviews the different approaches taken by the development team in order to reach the educational goals and the methods of assessment incorporated into the projects from the outset.
Keywords: educational games, Facebook application, third space, affective domain, cognitive domain, assessment
Museum Games: Some Strategies for Achieving Project Goals
This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes.
