Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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audience interaction


SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement

Keywords: 
games
Keywords: 
community
Keywords: 
crowdsourcing
Keywords: 
analog/digital
Keywords: 
audience interaction
Keywords: 
prototyping
Abstract: 

At Museums and the Web 2011, I proposed and led an unconference session called “Setting Ourselves Up to Fail: Low Cost, Low Stakes Strategies for Visitor Engagement.” About 40 MW attendees participated, and we had a lively discussion and brainstorm on the topic.

Type: 
Mini-Workshop - teaches something or explores approaches
Authors: 

Bridging the Physical and Virtual Experiences: Two Approaches by the Museum of Inuit Art

Keywords: 
digital mobile museum tour
Keywords: 
website
Keywords: 
QR codes
Keywords: 
Google Art Project
Keywords: 
virtual tour
Keywords: 
audience interaction
Abstract: 

The Museum of Inuit Art has been experimenting over the past year with strategies to better connect our varied audiences with the museum’s collections. Many of our visitors are not local members of the community and so pursuing initiatives to share content with them on the web has been a primary goal.

Type: 
Demonstration - show your project

Mobile Parade

Type: 
Session
Theme: 
plenary
Date & Time: 
Apr 9 2011 - 11:00am
Location: 
Commonwealth A/B/C/D

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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Co-chaired by Seb Chan, Powerhouse Museum, Australia and Jane Finnis, Culture24, United Kingdom

It has been a year of mobile experimentation. What did we set out to do and how has it gone? This session is a tease – exposing the range of our endeavors but leaving it to attendees to delve into the papers on their own, later, in order to explore the details.