Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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About You

First Name
Anne
Last Name
Balsamo
Job Title
Full Professor
Department
Cinematic Arts/ Communication
Institution
University of Southern California

Your Background

Your Biography

Anne Balsamo's work focuses on the relationship between the culture and technology. This focus informs her practice as a scholar, researcher, new media designer, and entrepreneur. She is currently a Full Professor of Interactive Media in the School of Cinematic Arts, and of Communications in the Annenberg School of Communications. In 2008, she received a grant from the McArthur Foundation to investigate the emergent digital practices of museums and libraries. From 2004-2007, she served as the Director of the Institute for Multimedia Literacy at USC where she created one of the first academic programs in multimedia literacy across the curriculum. In 2002, she co-founded, Onomy Labs, Inc. a Silicon Valley technology design and fabrication company that builds cultural technologies. Here she was involved in the creation of novel interactives for clients such as Sun Microsystems, the Liberty Science Center, Singapore Science Center, and the Papalote Children’s Museum in Mexico City. Previously she was a member of RED (Research on Experimental Documents), a collaborative research-design group at Xerox PARC who created experimental reading devices and new media genres. She served as project manager and new media designer for the development of RED's interactive museum exhibit, XFR: Experiments in the Future of Reading that toured Science/Technology Museums in the U.S. from 2000-2003. Her first book, Technologies of the Gendered Body: Reading Cyborg Women (Duke UP, 1996) investigated the social and cultural implications of emergent bio-technologies. Her new book Designing Culture: The Technological Imagination at Work (Duke UP, forthcoming) examines the relationship between the technological imagination, cultural reproduction and technological innovation. Her current research interests focuses the role of tinkering in knowledge-production and the emergence of public interactives as a new urban media form. www.designingculture.net/blog

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