Submissions Now Being Accepted for the 27th Annual MUSE Awards!

Submissions are now being accepted for the 27th annual MUSE Awards. Acceptance of applications will close at midnight on March 1st, 2016. Links to create and edit applications, detailed information on award categories, and entry policies, fees, and instructions are available on the MUSE Awards home page: http://aam-us.org/about-us/grants-awards-and-competitions/muse-awards

The MUSE awards recognize outstanding achievement in galleries, libraries, archives, and museums (GLAM) media. The American Alliance of Museums Media & Technology Professional Network’s annual awards are presented to institutions or independent producers who use digital media to increase audience engagement and enhance the GLAM experience. The MUSE awards celebrate scholarship, community, innovation, creativity, education, and inclusiveness. Categories for submission are as follows: Applications and APIs, Audio Tours and Podcasts, Digital Communities, Education and Outreach, Games and Augmented Reality, Interactive Kiosks, Interpretive Interactive Installations, Mobile Applications, Multimedia Installations, Online Presence, Open Culture, Public Outreach, Video, Film, and Computer Animation, and The Honeysett and Din Student Award (for student work only).

Winning projects for each category will be chosen by an international jury of GLAM media and technology professionals. In addition, the juries may choose to collectively honor a project that exemplifies the combined power of creative imagination and program effectiveness with the prestigious Jim Blackaby Memorial Award.

Winners will be announced live on May 26th at a free gala awards ceremony kicking off the American Alliance of Museums 2016 Annual Meeting & MuseumExpo in Washington, DC.

Feel free to drop me a line if you have additional questions: mediaandtech@aam-us.org.

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About Ms.Dacia

Social Media and Web Content Producer with broad experience working with museums and cultural organizations. Currently interested in the intersection between digital and physical spaces, cultivating innovation and experimentation in teams, and helping organizations deal with changing technologies.

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