museumsandtheweb.com - interpretation http://www.museumsandtheweb.com/taxonomy/term/2055/0 en ArtClix Mobile App at the High Museum of Art http://www.museumsandtheweb.com/mw2012/papers/artclix_mobile_app_at_the_high_museum_of_art <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h3 class="Author">Nicole Cromartie, High Museum of Art, USA</h3> <h2 class="AbstractTitle">Abstract</h2> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/artclix_mobile_app_at_the_high_museum_of_art">ArtClix Mobile App at the High Museum of Art</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/artclix_mobile_app_at_the_high_museum_of_art" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/artclix_mobile_app_at_the_high_museum_of_art#comments MW2012 ArtClix interpretation Mobile App photo recognition social media http://www.museumsandtheweb.com/crss/node/16914 Sat, 07 Apr 2012 03:29:34 +0000 NicoleCromartie 16914 at http://www.museumsandtheweb.com Rules of Play: Design Elements of Addictive Online Learning Games http://www.museumsandtheweb.com/mw2012/programs/rules_of_play_design_elements_of_addictive_o <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> learning </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> design </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> interactivity </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> interpretation </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance. Even former Supreme Court Justice Sandra Day O’Connor has embraced games as a way to teach civics to schoolchildren. Games have definitely come of age as tools for teaching and learning.</p> <p>But we still need to understand how to make learning games fun. For that, we must learn about game design. Given the breadth and depth of this topic, this workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>This workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>Please note that this workshop will use paper prototyping methods to explore game elements and mechanics. Understanding these elements is essential to design an effective and engaging online games, so our focus will be on design principles, not on production aspects of online games.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Workshop - full or half day </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/workshops/rules_of_play_design_elements_of_addictive_">Rules of Play: Design Elements of Addictive Online Learning Games</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://www.eduweb.com" target="_blank" rel="nofollow" title="Read more about [title]">http://www.eduweb.com</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/davidschaller" class="username" title="View Dave&#039;s profile.">Dave Schaller</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/rules_of_play_design_elements_of_addictive_o#comments MW2012 design games interactivity interpretation learning http://www.museumsandtheweb.com/crss/node/15282 Tue, 04 Oct 2011 14:16:45 +0000 davidschaller 15282 at http://www.museumsandtheweb.com Delivering mobile from the ground-up: exploring the approach http://www.museumsandtheweb.com/mw2012/programs/delivering_mobile_from_the_ground_up_explori <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/if_mobile_is_the_answer_what_was_the_question">If mobile is the answer, what was the question?</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> mobile </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> digital </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> framework </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> evaluation </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> interpretation </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> access </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The challenges of delivering a meaningful ‘mobile’ experience for an institution are not always technology-related. Securing cross-departmental stakeholder investment and ensuring alignment with the institution’s core mission have been key for National Museums Scotland and National Museum Wales in developing a framework for their mobile programme. This paper will explain how these organisations sought to overcome organisational challenges from the outset; pushing forward ideas and taking a common approach to planning mobile projects that can be adopted by other institutions.</p> <p>National Museums Scotland and National Museum Wales have many similarities in their structure and set-up. Both operate a main base out of their respective capital cities (Edinburgh and Cardiff) and have a mix of specialist rural and urban-based museums. Since 2009 the proportion of online visitors from mobile devices has increased significantly for both organisations; taking this on board alongside in-gallery research and predicted market trends, both have begun developing a programme of mobile interpretation using the same user-focused approach.</p> <p>For the National Museum Wales this is about making information accessible, as well as creating a link between historic buildings and collections in a rural setting at the National History Museum at St Fagans. For National Museums Scotland it’s about bringing new interpretation and innovation to the recently-reopened National Museum of Scotland. Importantly, neither approach has focused on technology in the first instance - workshop sessions have concentrated on getting the right people to take a balanced view of audience needs and create design briefs that tie closely to each organisation’s strategic objectives.</p> <p>Both projects have their specific challenges and the session will explore what led them to take certain decisions, what the outcomes have been to date, the broader implications for developing mobile products in terms of cost and impact on the museum technical infrastructure, and the lessons they feel will benefit other museums looking to develop their own plans.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/optimizing_engagement">Optimizing engagement</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/hughw" class="username" title="View Hugh&#039;s profile.">Hugh Wallace</a> </div> <div class="field-item even"> <a href="/user/dafjames" class="username" title="View Dafydd&#039;s profile.">Dafydd James</a> </div> <div class="field-item odd"> <a href="/user/loic_tallon" class="username" title="View Loic&#039;s profile.">Loic Tallon</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/delivering_mobile_from_the_ground_up_explori#comments MW2012 access digital evaluation framework interpretation mobile http://www.museumsandtheweb.com/crss/node/15208 Fri, 30 Sep 2011 15:29:16 +0000 hughw 15208 at http://www.museumsandtheweb.com Evaluating the Practical Applications of Eye Tracking in Museums http://www.museumsandtheweb.com/mw2012/programs/evaluating_the_practical_applications_of_eye <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/evaluating_the_practical_applications_of_eye_t">Evaluating the Practical Applications of Eye Tracking in Museums</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> eye tracking </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> gaze tracking </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> visitor studies </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> interpretation </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> interactives </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> Evaluation and Research </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Museum professionals spend a significant amount of time studying the ways that visitors engage with objects in their collections to improve the quality of interaction with them. Focus groups at the Indianapolis Museum of Art and elsewhere indicate that visitors see art museums as places for “inspiration” and “contemplation;” however,&nbsp; visitors are observed to spend very little time actually looking at art. Obtaining a more concrete understanding of what aspects of a visit are found to be inspiring, and how museums can actively promote and encourage those experiences remain some of the field’s biggest challenges. In thinking creatively as to how to address these problems, the authors began to explore whether recent advances in eye tracking technology might hold some answers.</p> <p>Techniques for measuring gaze have been an important part of cognitive psychology since the early 1960’s. Environmental scans by Rayner (1998) summarize the scope and evolution of research linking eye tracking and cognition. Agreement in the research suggests that gaze and attention are tightly coupled (Hoffman 98) implying a direct relationship between the way we look at museum objects and our thinking about them. Research by Wooding (2002) examines the use of eye tracking systems and art from the collection of the National Gallery in London. While the data seems promising, Wooding’s work focused more on a generalized method for visualizing eye tracking data and not on specific applications of these techniques for art history or museology.&nbsp; Milekic (2010) published an overview of gaze tracking and its potential applications for museums, highlighting the coming advent of cheap and commercially available equipment to support the use of these tools in a museum setting.</p> <p>Funded by an IMLS Sparks! Ignition grant, the Indianapolis Museum of Art is exploring whether or not eye tracking technology can be useful to museums seeking to better understand how in-gallery visitors actually “see” the objects in our collection.&nbsp; Through a set of three experiments, the project seeks to understand whether eye tracking can be used to measure visitor attention to artworks, understand the correlation between guided interpretation and visitor comprehension, and to trigger interpretive content delivery. In this paper, authors will review the relevant literature in the field that connects gaze detection and cognition; explain in detail the experimental methodology used to determine the practicality of adopting these techniques in museums; and report in initial conditions and factors discovered during the project’s initial research.</p> <p>&nbsp;</p> <p>Rayner, K. (1998). Eye movements in reading and information processing: 20 years of research. Psychological Bulletin.</p> <p>Hoffman, J. E. (1998). Visual attention and eye movements. In H. Pashler (ed.), Attention (pp. 119–154). Hove, UK: Psychology Press</p> <p>Wooding, D. (2002). Fixation maps: quantifying eye-movement traces. In&nbsp;<em>Proceedings of the 2002 symposium on </em>Eye tracking research &amp; applications&nbsp;(ETRA '02). ACM, New York, NY, USA, 31-36.</p> <p>Milekic, S., Gaze-Tracking and Museums: Current Research and Implications. In J. Trant and D. Bearman (eds).&nbsp;Museums and the Web 2010: Proceedings. Toronto: Archives &amp; Museum Informatics. Published March 31, 2010. Consulted&nbsp;September 28, 2011. <a href="http://www.archimuse.com/mw2010/papers/milekic/milekic.html" title="http://www.archimuse.com/mw2010/papers/milekic/milekic.html">http://www.archimuse.com/mw2010/papers/milekic/mil...</a></p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/tools_for_tapping_into_visitor_behavior">Tools for tapping into visitor behavior</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/rjstein" class="username" title="View Robert&#039;s profile.">Robert Stein</a> </div> <div class="field-item even"> <a href="/user/ebachta" class="username" title="View Ed&#039;s profile.">Ed Bachta</a> </div> <div class="field-item odd"> <a href="/user/silviaf" class="username" title="View Silvia&#039;s profile.">Silvia Filippini Fantoni</a> </div> <div class="field-item even"> <a href="/user/tleason" class="username" title="View Tiffany&#039;s profile.">Tiffany Leason</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/evaluating_the_practical_applications_of_eye#comments MW2012 Evaluation and Research eye tracking gaze tracking interactives interpretation visitor studies http://www.museumsandtheweb.com/crss/node/15167 Thu, 29 Sep 2011 19:21:54 +0000 rjstein 15167 at http://www.museumsandtheweb.com Educators, Curators and Docents: Creating Interpretive Resources based on Conversation http://www.museumsandtheweb.com/biblio/educators_curators_and_docents_creating_interpretive_ <span class="biblio-authors"><a href="/biblio/author/1963">Olsen, C.</a>, <a href="/biblio/author/1964">Harris B.</a>, &amp; <a href="/biblio/author/1965">Zucker S.</a></span> (2010).&nbsp;&nbsp;<span class="biblio-title"><a href="/biblio/educators_curators_and_docents_creating_interpretive_">Educators, Curators and Docents: Creating Interpretive Resources based on Conversation</a>. </span> (<span class="biblio_authors"><span id="2"><a href="/biblio/author/1920">Trant, Jennifer</a></span>, <span id="2"><a href="/biblio/author/1929">David Bearman</a></span></span>, Ed.).<u>Museums and the Web. </u> <span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rft.title=Educators%2C+Curators+and+Docents%3A+Creating+Interpretive+Resources+based+on+Conversation&amp;rft.date=2010&amp;rft.aulast=Olsen&amp;rft.aufirst=Christina&amp;rft.pub=Archives+%26amp%3B+Museum+Informatics&amp;rft.place=Denver%2C+Colorado%2C+USA"></span><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/biblio/educators_curators_and_docents_creating_interpretive_#comments MW MW2010 conversation interpretation iphone mobile podcasting visitor studies http://www.museumsandtheweb.com/crss/node/12110 Wed, 14 Apr 2010 22:10:46 +0000 biblio 12110 at http://www.museumsandtheweb.com The Virtual Endeavor Experiment: A Networked VR Application http://www.museumsandtheweb.com/biblio/the_virtual_endeavor_experiment_a_networked_vr_appl_0 <span class="biblio-authors"><a href="/biblio/author/848">Johnson, J.</a></span> (1997).&nbsp;&nbsp;<span class="biblio-title"><a href="/biblio/the_virtual_endeavor_experiment_a_networked_vr_appl_0">The Virtual Endeavor Experiment: A Networked VR Application</a>. </span> <u>Museum Interactive Multimedia 1997: cultural heritage systems design and interfaces. Selected Papers from ichim97. </u> <span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rft.title=The+Virtual+Endeavor+Experiment%3A+A+Networked+VR+Application&amp;rft.date=1997&amp;rft.aulast=Johnson&amp;rft.aufirst=James&amp;rft.pub=Archives+%26amp%3B+Museum+Informatics&amp;rft.place=Le+Louvre%2C+Paris%2C+France"></span><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/biblio/the_virtual_endeavor_experiment_a_networked_vr_appl_0#comments high bandwidth interpretation video-on-demand virtual reality exhibition http://www.museumsandtheweb.com/crss/node/8956 Fri, 01 Jun 2007 03:18:22 +0000 jtrant 8956 at http://www.museumsandtheweb.com The next generation - 'knowledge environments' and digital collections http://www.museumsandtheweb.com/biblio/next_generation_knowledge_environments_and_digital_co <span class="biblio-authors"><a href="/biblio/author/510">Cameron, F.</a></span> (2003).&nbsp;&nbsp;<span class="biblio-title"><a href="/biblio/next_generation_knowledge_environments_and_digital_co">The next generation - 'knowledge environments' and digital collections</a>. </span> (<span class="biblio_authors"><span id="14"><a href="/biblio/author/1661">David Bearman</a></span>, <span id="14"><a href="/biblio/author/1920">Trant, Jennifer</a></span></span>, Ed.).<u>Museums and the Web 2003: Proceedings. </u> <span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fconference.archimuse.com&amp;rft.title=The+next+generation+-+%27knowledge+environments%27+and+digital+collections&amp;rft.date=2003&amp;rft.aulast=Cameron&amp;rft.aufirst=Fiona&amp;rft.pub=Archives+%26+Museum+Informatics&amp;rft.place=Charlotte%2C+North+Carolina%2C+USA&amp;rft_id=http%3A%2F%2Fwww.archimuse.com%2Fmw2003%2Fpapers%2Fcameron%2Fcameron.html"></span><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/biblio/next_generation_knowledge_environments_and_digital_co#comments MW MW2003 collections databases documentation interpretation knowledge models post-structuralism postmodernism user research mw2003 http://www.museumsandtheweb.com/crss/node/8390 Wed, 02 May 2007 00:59:43 +0000 jtrant 8390 at http://www.museumsandtheweb.com