museumsandtheweb.com - gaming http://www.museumsandtheweb.com/taxonomy/term/4929/0 en Augmented Reality—What Reality Can We Learn From It? http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h3 class="Author">Cherry Thian, Asian Civilisations Museum, Singapore</h3> <p class="url">www.acm.org.sg</p> <p class="AbstractTitle">Abstract</p> <p class="AbstractText">In June 2011, the Asian Civilisations Museum launched an integrated iPhone app—the world’s first museum app to combine augmented reality (AR), location-based gaming, and interactive features—in its special exhibition <em>Terracotta Warriors: The First Emperor and His Legacy</em>. Specially designed to tell a story that complements the content and flow of the exhibition in seven interactive chapters, each chapter highlights at least one object in the exhibition and attempts to engage visitors on a more personal level. As the story progresses, visitors respond to image markers that launch augmented reality and gaming experiences that breathe life into the objects.</p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/augmented_reality_what_reality_can_we_learn_">Augmented Reality – What reality can we learn from it?</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr#comments MW2012 Asian Civilisations Museum augmented reality edutainment gaming interactive mobile http://www.museumsandtheweb.com/crss/node/16850 Sat, 24 Mar 2012 21:22:20 +0000 cherry_thian 16850 at http://www.museumsandtheweb.com MP For A Week: An immersive game de-mystifying the UK Parliament http://www.museumsandtheweb.com/mw2011/programs/mp_for_a_week_an_immersive_game_de_mystifyin <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/mp_for_a_week_an_immersive_game_de_mystifying_">MP For A Week: An Immersive Game De-mystifying the UK Parliament</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> game </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> Politics </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> democracy </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> sharing best practice </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> gaming </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> parliament </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The UK Parliament is based in the world-famous Palace of Westminster in London. However, a historic building filled with art and politicians creates a perception of politics amongst many school-aged students that is a total turn-off. So how do you overcome these barriers to engage young people in the work of Parliament and arm them with the skills and knowledge to become active citizens? Parliament’s Education Service turned to online gaming for the solution.</p> <p><em>MP For A Week</em> is an award-winning, multi-level online game that places the player directly in the shoes of a Member of Parliament, experiencing first-hand the personal and professional dilemmas of a week in politics, taking responsibility for their decisions, and then seeing the implications on their careers. The drama is presented in an ever-changing environment, offering a diverse blend of strategy and experimentation, together with a high level of personalisation. A positive overall rating is the ultimate purpose of the game - just like in real life.</p> <p>One of our key aims was to present a uniquely credible and intriguing view of the political process, whilst taking on the challenges of making the subject matter interesting and accessible. Finding the right ‘hooks’ to engage the target audience was critical, as well as understanding the relationship between young people’s perceptions of the impressive building and the challenge of engaging them in the work that goes on inside. The grandeur of the Palace, its history and its collections create a sense of awe amongst young people that can form a barrier to their engagement with its modern-day functions. We wanted to break these barriers and capitalise on the building to increase engagement. One way we achieved this was to inject a real sense of drama in the game with exclusive photography coupled with 3D illustrations placing the player directly in the ‘corridors of power’ whilst having to carry out the day-to-day work of an elected politician.</p> <p><em>MP For A Week</em> was an ambitious undertaking. Behind the scenes lies a powerful game engine, a year’s worth of work and a massive collaboration between students, teachers, MPs and games developers. In our demonstration we will show how technology, politics, gaming and learning came together to create the resource, which won the UK E-Learning Award 2010 for ‘Best Learning Game’. We will share tips and our own learning in developing engaging and successful educational games within a heritage setting. And we will share our vision for phase two of <em>MP For A Week</em>, and reveal plans for our next major online project: a unique society-building adventure.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Demonstration - show your project </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/demonstrations/demonstrations_i">Demonstrations I</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://www.parliament.uk/mpforaweek" target="_blank" rel="nofollow" title="Read more about [title]">http://www.parliament.uk/mpforaweek</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/stid42" class="username" title="View Peter&#039;s profile.">Peter Stidwill</a> </div> <div class="field-item even"> <a href="/user/joshuarice" class="username" title="View Joshua&#039;s profile.">Joshua Rice</a> </div> <div class="field-item odd"> <a href="/user/watchorne" class="username" title="View Emma-Jane&#039;s profile.">Emma-Jane Watchorn</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/mp_for_a_week_an_immersive_game_de_mystifyin#comments MW2011 democracy game gaming parliament Politics sharing best practice http://www.museumsandtheweb.com/crss/node/13168 Tue, 21 Dec 2010 18:13:17 +0000 stid42 13168 at http://www.museumsandtheweb.com Games http://www.museumsandtheweb.com/mw2011/session/games <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-userreference field-field-event-chair"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Chair:&nbsp;</div> <a href="/user/kate_haley_goldman" class="username" title="View Kate&#039;s profile.">Kate Haley Goldman</a> </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/from_knowledge_to_narrative_to_systems_at_th">From Knowledge to Narrative – to Systems? At the junction of game design and museum education</a> </div> <div class="field-item even"> <a href="/mw2011/programs/playing_with_museums_game_designs_to_improve">Playing with museums - game designs to improve museum collections</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/museum_games_some_strategies_for_achieving_p">Museum Games: Some Strategies for Achieving Project Goals</a> </div> <div class="field-item even"> <a href="/mw2011/programs/an_ubiquitous_mobile_edutainment_application">An ubiquitous mobile edutainment application for learning science through play </a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 9, 2011 - <span class="date-display-start">1:30pm</span><span class="date-display-separator"> - </span><span class="date-display-end">3:30pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_ab">Commonwealth A/B</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> games </div> <div class="field-item even"> gaming </div> <div class="field-item odd"> game design </div> <div class="field-item even"> learning through play </div> <div class="field-item odd"> constructivist theory </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/gaming/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13083"> <div><input type="hidden" name="qty" id="edit-qty" value="1" /> <input type="submit" name="op" id="edit-submit-13083" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-67cefd2581ab62b7a0b6ea7e4305f9e7" value="form-67cefd2581ab62b7a0b6ea7e4305f9e7" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13083" value="uc_product_add_to_cart_form_13083" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>Engaging visitors, in person and online, through games is an increasingly alluring way to capture concerted attention. How can we design these experiences to be compelling, to leave a trace of what we hoped to convey and to scale or persist?</p> </div></div><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/session/games#comments MW2011 constructivist theory game design games gaming learning through play http://www.museumsandtheweb.com/crss/node/13083 Tue, 30 Nov 2010 16:44:13 +0000 dbear 13083 at http://www.museumsandtheweb.com Gaming the museum http://www.museumsandtheweb.com/mw2011/programs/gaming_the_museum <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/gaming_the_museum">Gaming the museum </a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> gaming </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> interaction </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> new audiences </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> collections </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> exploration </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources? Should we leave making games to the professionals?</p> <p>At Wellcome Collection, we are beginning the process of making games for our website that put compelling gameplay at the centre of the experience, building our subject matter and resources around that experience. Games have their own logics and structure, and there's no reason these should be subjugated to narrow educational aims any more than the physical layout of the museum should determine the information architecture of our websites. The playful and exploratory impulses that draw gamers towards great games are still largely untapped as a means of engagement.</p> <p>Using the mini-workshop format, we will present our progress to date and open up a discussion of other museums' experience, sharing our ideas and understanding of games. We will use simple exercises to look at matching our available resources (narratives, photography, object databases) to modes of gameplay, as well as investigating reusable game engines, game syndication, and building enthusiasm for games inside the organisation.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Mini-Workshop - teaches something or explores approaches </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/mini_workshop_on_games_i">Mini-Workshop on Games: I</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/marthasadie" class="username" title="View Martha&#039;s profile.">Martha Henson</a> </div> <div class="field-item even"> <a href="/user/dannybirchall" class="username" title="View Danny&#039;s profile.">Danny Birchall</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/gaming_the_museum#comments MW2011 collections education education exploration gaming interaction new audiences http://www.museumsandtheweb.com/crss/node/12406 Thu, 30 Sep 2010 14:55:41 +0000 dannybirchall 12406 at http://www.museumsandtheweb.com After the Web Page: The World as Matrix for Meaning http://www.museumsandtheweb.com/biblio/after_web_page_world_matrix_meaning <span class="biblio-authors"><a href="/biblio/author/1661">Bearman, D.</a>, &amp; <a href="/biblio/author/1920">Trant J.</a></span> (2007).&nbsp;&nbsp;<span class="biblio-title"><a href="/biblio/after_web_page_world_matrix_meaning">After the Web Page: The World as Matrix for Meaning</a>. </span> <u>Museums and the Web 2007. </u> <span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fconference.archimuse.com&amp;rft.title=After+the+Web+Page%3A+The+World+as+Matrix+for+Meaning&amp;rft.isbn=1-885626-34-7&amp;rft.date=2007&amp;rft.aulast=Bearman&amp;rft.aufirst=David&amp;rft.au=Trant%2C+Jennifer&amp;rft.pub=Archives+%26+Museum+Informatics&amp;rft.place=San+Francisco%2C+California+USA++April+11-14%2C+2007&amp;rft_id=http%3A%2F%2Fwww.archimuse.com%2Fpublishing%2Fmw_2007_intro.html"></span><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/biblio/after_web_page_world_matrix_meaning#comments MW MW2007 alternative worlds cell phone applications dynamic exhibit labels evaluation gaming introduction location-aware services pda's personalization re-design re-mixing museum content second life tagging user generated content Web 2.0 Web history interpenetration of virtual and real intro learning styles http://www.museumsandtheweb.com/crss/node/10307 Wed, 01 Oct 2008 22:03:08 +0000 jtrant 10307 at http://www.museumsandtheweb.com