museumsandtheweb.com - game design http://www.museumsandtheweb.com/taxonomy/term/3561/0 en A Ubiquitous Mobile Edutainment Application for Learning Science through Play http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div id="intro-paragraph"> <h2 class="Author">Isabelle Astic and Coline Aunis, Cnam/Musée des arts et métiers; Areti Damala and Eric Gressier-Soudan, Cnam/CEDRIC, France</h2> <h3 class="AbstractTitle">Abstract</h3> <p class="AbstractText">This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.</p> <p class="keywords">Keywords: pervasive games, serious games, game design, magic circle, flow theory, edutainment, learning</p> </div> <p><div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2011/programs/an_ubiquitous_mobile_edutainment_application">An ubiquitous mobile edutainment application for learning science through play </a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo#comments MW2011 edutainment flow theory game design learning magic circle pervasive games serious games http://www.museumsandtheweb.com/crss/node/14702 Sat, 26 Mar 2011 17:26:49 +0000 Isabelle Astic 14702 at http://www.museumsandtheweb.com Games http://www.museumsandtheweb.com/mw2011/session/games <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-userreference field-field-event-chair"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Chair:&nbsp;</div> <a href="/user/kate_haley_goldman" class="username" title="View Kate&#039;s profile.">Kate Haley Goldman</a> </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/from_knowledge_to_narrative_to_systems_at_th">From Knowledge to Narrative – to Systems? At the junction of game design and museum education</a> </div> <div class="field-item even"> <a href="/mw2011/programs/playing_with_museums_game_designs_to_improve">Playing with museums - game designs to improve museum collections</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/museum_games_some_strategies_for_achieving_p">Museum Games: Some Strategies for Achieving Project Goals</a> </div> <div class="field-item even"> <a href="/mw2011/programs/an_ubiquitous_mobile_edutainment_application">An ubiquitous mobile edutainment application for learning science through play </a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 9, 2011 - <span class="date-display-start">1:30pm</span><span class="date-display-separator"> - </span><span class="date-display-end">3:30pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_ab">Commonwealth A/B</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> games </div> <div class="field-item even"> gaming </div> <div class="field-item odd"> game design </div> <div class="field-item even"> learning through play </div> <div class="field-item odd"> constructivist theory </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/game_design/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13083"> <div><input type="hidden" name="qty" id="edit-qty" value="1" /> <input type="submit" name="op" id="edit-submit-13083" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-5dd69099becff88e7f0a0730e70c7230" value="form-5dd69099becff88e7f0a0730e70c7230" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13083" value="uc_product_add_to_cart_form_13083" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>Engaging visitors, in person and online, through games is an increasingly alluring way to capture concerted attention. How can we design these experiences to be compelling, to leave a trace of what we hoped to convey and to scale or persist?</p> </div></div><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/session/games#comments MW2011 constructivist theory game design games gaming learning through play http://www.museumsandtheweb.com/crss/node/13083 Tue, 30 Nov 2010 16:44:13 +0000 dbear 13083 at http://www.museumsandtheweb.com Museum Games: Some Strategies for Achieving Project Goals http://www.museumsandtheweb.com/mw2011/programs/museum_games_some_strategies_for_achieving_p <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/museum_games_some_strategies_for_achieving_pro">Museum Games: Some Strategies for Achieving Project Goals</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> game design </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> social media </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> Facebook </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> third space </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> RPGs </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> assessment </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes. Lack of clear definition of outcomes early in the design process may lead to games that do not address those outcomes. In addition, assessment is critical to understanding whether the game was successful and achieved the project goals. This paper reviews the different approaches taken by the development team in order to reach the educational goals and the methods of assessment incorporated into the projects from the outset.</p> <p>The Rochester Institute of Technology and the Luce Center for American Art at the Smithsonian partnered together last year to create a prototype Facebook game application, myMuseum. A museum outreach tool in the form of a Facebook game, myMuseum incorporates contact zones and third space theory<a href="#_ftn1">[1]</a> to develop a model that would:</p> <ul> <li>Engage nontraditional audiences </li> <li>Provide interactive and meaningful access to digitized collections</li> <li>Stimulate museum-community interaction</li> <li>Teach basic terms and cognitive skills necessary to engage with museum objects</li> <li>Change the perception of the museum from authoritative to collaborative </li> </ul> <p>The second project is a role playing game (RPG) prototype being developed by RIT and the University of Delaware. In contrast to myMuseum, the Venerable Historian uses a quest type narrative structure to incorporate specific educational goals and outcomes for material culture education. The quest structure allows for the incorporation of the formal assessment methods required by educators working within post-secondary and higher education. The goals of the Venerable historian were to:</p> <ul> <li>Create a tool that could be used both informally and incorporated into formal learning curricula for young adults</li> <li>Develop different styles of quest narratives that combine high levels of engagement and achieve learning objectives</li> <li>Bring together the multidisciplinary approaches used to study material culture in order to give students a broader understanding of the material</li> </ul> <p>RPGs allow the player to immerse themselves in the world of the game. The game narrative is advanced through interactive quests that engage the player within the process. The Venerable Historian prototype focuses on the incorporation and assessment of pedagogical goals within some standard RPG quest formats and on finding the right balance between engagement (fun) and learning.</p> <p>&nbsp;</p> <p><a href="#_ftnref1">[1]</a> Goins, “Museum Games and the Third Space.” Michigan State University, 2010. <a href="http://meaningfulplay.msu.edu/proceedings2010/mp2010_paper_26.pdf" title="http://meaningfulplay.msu.edu/proceedings2010/mp2010_paper_26.pdf">http://meaningfulplay.msu.edu/proceedings2010/mp20...</a>.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/games">Games</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/eliza_goins" class="username" title="View Elizabeth&#039;s profile.">Elizabeth Goins</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/museum_games_some_strategies_for_achieving_p#comments MW2011 assessment Facebook game design RPGs social media third space http://www.museumsandtheweb.com/crss/node/12415 Thu, 30 Sep 2010 16:26:57 +0000 Eliza Goins 12415 at http://www.museumsandtheweb.com