museumsandtheweb.com - digital interpretation http://www.museumsandtheweb.com/taxonomy/term/3406/0 en Situating Cultural Technologies Outdoors: Designing for Mobile Interpretation of Rock Art in Rural Britain http://www.museumsandtheweb.com/mw2011/papers/situating_cultural_technologies_outdoors_desig <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div id="intro-paragraph"> <h2 class="Author">Areti Galani, Deborah Maxwell, Aron Mazel, Kate Sharpe, International Centre for Cultural and Heritage Studies, Newcastle University, United Kingdom</h2> <p class="URL"><a href="http://rockartmobile.wordpress.com/">http://rockartmobile.wordpress.com/</a></p> <h3 class="AbstractTitle">Abstract</h3> <p class="AbstractText">Mobile development and technology is the now, the here, the cutting edge. Rock art, or 'cup and ring' marks – abstract Neolithic and Early Bronze Age carvings in stone – is the past. This paper discusses the Rock Art Mobile Project (RAMP) which addresses the challenge of designing and delivering mobile interpretation to three rock art areas in Northumberland, UK. RAMP proposes a departure from the more traditional design approaches of delivering scientific content in the form of an archaeological mobile guide. It acknowledges that rock art interpretation requires a 'design space', which facilitates empathy between users and designers, and allows the existing archaeological content, the public's fascination with the 'cryptic' meaning of the rock art sites and the technological, environmental and personal situation of the user to be explored and to inspire technological development.</p> <p class="keywords">Keywords: experience-centred design, mobile, digital interpretation, design methods, user experience, outdoors</p> <p class="URL"><a href="http://rockartmobile.wordpress.com">http://rockartmobile.wordpress.com</a></p> </div> <p></p><div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2011/programs/situating_cultural_technologies_outdoors_des">Situating Cultural Technologies Outdoors: Design Methods for Mobile Interpretation of Rock Art in Rural Britain</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/papers/situating_cultural_technologies_outdoors_desig" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/papers/situating_cultural_technologies_outdoors_desig#comments MW2011 design methods digital interpretation experience-centred design mobile outdoors user experience http://www.museumsandtheweb.com/crss/node/14956 Thu, 31 Mar 2011 18:43:11 +0000 deborahmaxwell 14956 at http://www.museumsandtheweb.com Situating Cultural Technologies Outdoors: Design Methods for Mobile Interpretation of Rock Art in Rural Britain http://www.museumsandtheweb.com/mw2011/programs/situating_cultural_technologies_outdoors_des <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/situating_cultural_technologies_outdoors_desig">Situating Cultural Technologies Outdoors: Designing for Mobile Interpretation of Rock Art in Rural Britain</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> participatory design </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> mobile </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> digital interpretation </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> design methods </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> user experience </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> outdoors </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Mobile development and technology is the now, the here, the cutting edge. Rock art, or ‘cup and ring’ marks – Neolithic and Early Bronze Age carvings in stone – is the past. Here then may be the greatest contrast between the old and the new, the immutable and the ever changing. Yet it is strangely appropriate that rock art and more specifically, the interpretation of rock art, explores the potential of mobile technology. Rock art in Northumberland, in the North East of Britain, is prolific and well documented in paper and online databases but is difficult for the non-expert or casual passerby to find or even be aware of. Occasionally registered as Scheduled Ancient Monuments, rock art panels are situated in the open landscape generally without convenient museums, heritage centres or indeed buildings nearby to house information or interpretation; furthermore, placing interpretation panels next to the carvings is not often an option due to conservation and complex land-owning and managing arrangements. The untapped benefits for mobile interpretation development in this context are immense; imagine non-intrusive, on-demand content delivered to personal handsets, which users already know how to use, to discover carved panels and find out more about them.</p> <p>This paper discusses the Rock Art Mobile Project (RAMP), a twelve-month research project which addresses the challenge of designing and delivering mobile interpretation to three rock art areas in Northumberland. RAMP, however, moves away from the more traditional design approaches of delivering scientific content in the form of an archaeological mobile guide. It acknowledges that rock art interpretation requires a ‘design space’, which allows the existing archaeological content, the public’s fascination with the ‘cryptic’ meaning of the rock art sites and the technological, social and personal situation of the user to be understood and negotiated.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p> <p>Drawing on research carried out in the first stage of this project, this paper develops two lines of enquiry by:</p> <p class="ListParagraph">(a)&nbsp; Exploring logistical challenges in relation to environmental conditions, the interoperability of mobile devices and platforms, and the long-term sustainability of solutions. The advantages of using mobile technology in such a setting are tempered by the environmental challenges, such as patchy network signal and outdoor conditions (wind, rain and bright sunlight). Couple this with the mixed range of handsets and varied visitor experience with mobile technology, and no obvious technological solution presents itself.</p> <p class="ListParagraph">(b)&nbsp; Discussing the methods used to elicit user experience, and specifically to understand the situated nature of users’ engagement with rock art in the social and wider landscape context. Three participatory design workshops were organised, with participants largely from the surrounding areas who had an interest in either rock art, archaeology, or the countryside.</p> <p>These workshops, (informed by the ‘cultural probes’ design tradition), deliberately adopted a low-tech, informal approach, to elicit specific instances or memories of recent visits to rock art and the countryside, shifting away from perceived ‘truths’ or generalisations about user needs. Participants were taken on a site-visit and asked to reflect on their experience using a variety of media, including booklets with sample visual content, audio on mp3 players and written prompts on wooden lollipop sticks.</p> <p>This paper reflects on the effectiveness of such a design approach and its ramifications for the development of mobile heritage applications which respond to the situation of their users and the constraints (and delights) of rural outdoors environments.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/mobile_issues"> Mobile and Geolocation Issues</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/areti_galani" class="username" title="View Areti&#039;s profile.">Areti Galani</a> </div> <div class="field-item even"> <a href="/user/deborahmaxwell" class="username" title="View Deborah&#039;s profile.">Deborah Maxwell</a> </div> <div class="field-item odd"> <a href="/user/aron_mazel" class="username" title="View Aron&#039;s profile.">Aron Mazel</a> </div> <div class="field-item even"> <a href="/user/katesharpe" class="username" title="View Kate&#039;s profile.">Kate Sharpe</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/situating_cultural_technologies_outdoors_des#comments MW2011 design methods digital interpretation mobile outdoors participatory design user experience http://www.museumsandtheweb.com/crss/node/12418 Thu, 30 Sep 2010 16:42:56 +0000 deborahmaxwell 12418 at http://www.museumsandtheweb.com