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Sounds of the Sea: Making a Mixed Reality Oral History Application for the St Ives Archive
Jeanie Sinclair and Philip Reeder, University College Falmouth, United Kingdom
Abstract
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment
Alexandra Angeletaki, Norwegian University of Science and Technology (NTNU) University library, Gunnerus branch, Trondheim, Norway
Marcello Carrozzino, Percro laboratory, Scuola Santa Anna, Pisa, Italy.
Chiara Evangelista, Percro laboratory, Scuola Santa Anna, Pisa, Italy.
Letizia Jaccheri Department of Computer and Information Science, NTNU, Norway
Gaming the museum
Martha Henson and Danny Birchall, Wellcome Collection, United Kingdom
http://www.wellcomecollection.org/
Abstract
What makes a good museum game? Credible learning outcomes, compelling gameplay, or sympathy between the two? During 2010 and 2011, Wellcome Collection have been developing a series of games. In this paper and the workshop, we present four games of very different types as examples of our work so far and attempt to outline some of the underlying principles that have guided it. In the workshop itself, we will brainstorm the ways in which a variety of game platforms and formats might, or might not, work with the themes and content of museums and archives.
Keywords: games, strategy, education, archives, history, syndication