info @ archimuse.com
Peter Samis, San Francisco Museum of Modern Art (SFMOMA), USA
Susie Wise, San Francisco Museum of Modern Art, USA
Based on experience over the past year developing the next generation program "Making Sense of Modern Art," this paper asks the question: what happens when you position yourself firmly in the dialectic between content and interactive functionality?
Multimedia or Web-based projects are often characterized by a standard book-like or template-based design augmented by the occasional inclusion of video, audio, and/or animations. In developing the new version of "Making Sense," we made a concerted effort to map our ways of thinking about and experiencing art more directly into the ways the screens function, designing a set of tools with names like Collaboration Web, Slider Gallery, Critical Reception Screen, and of course the old Pan-and-Zoom (with or without accompanying audio). These, plus Thematic Essays, Activities, and an Interactive Timeline that permits comparisons of works across the century, make the program a more pro-active exploration of artworks and their meanings.
We will discuss our work flow processs:
The resulting program will be publishable not only on the Web, but to gallery-based kiosks/flat-panel stations, CD-ROMs (for easy distribution of high bandwidth material to the schools), and potentially to wearable computers and smart table technology. Subsets of content can be targeted to different audiences, locations, and delivery platforms.
Topics of Interest treated: