CfP: The Mobile Museum Workshop at UbiComp 2016

Call for paticipation for the workshop “The Mobile Museum – Supporting Indoor and Outdoor Experiences”, held in conjunction with the UbiComp 2016 conference.

The workshop encourages submissions that present case studies, challenges and solutions related to the design, development and evaluation of mobile applications for museums and cultural heritage that work effectively indoors, outdoors and across both contexts.

We welcome submissions from research centres, universities, museums, cultural organizations and companies working on mobile technology solutions for or in collaboration with museums and other cultural institutions.

Interested workshop participants are invited to submit a paper (6 pages in length, SIGCHI Extended Abstract format) on the topic of the workshop.  We are keen to see stimulating and previously unpublished ideas that present exciting challenges, propose new research directions or could generate lively debate at the workshop.

Suggested topics include but are not limited to:

  • Experiences with mobile devices in museums, such as smartphones and tablets;
  • Experiences with wearable devices and headsets for museums;
  • Mobile AR and VR applications for museums;
  • Mobile applications that connect indoor and outdoor spaces;
  • Development of museum narratives around indoor and outdoor exhibits;
  • Design of interactive systems to guide visitors amongst indoor and outdoor exhibits;
  • Localization systems that bridge indoor and outdoor contexts;
  • Tracking systems that bridge indoor and outdoor contexts;
  • Influence of ambient lighting and other contextual factors on the usability and effectiveness of mobile systems indoors and outdoors.

Submission Guidelines

All contributions must be up to 6 pages in the SIGCHI Extended Abstract format. Have a look at the SIGCHI format for Word andLaTex. The file should be submitted as a single PDF sending an email to For more information, visit

Important Dates

Submission deadline: June 7, 2016

Notification of Acceptance: June 20, 2016

Workshop: September 13, 2016

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About Daniela De Angeli

Daniela is a postdoctoral researcher in HCI, games and cultural heritage at the University of Bath. She has worked as a web, graphic and interaction designer with museums in the USA, Italy and UK. She has a Masters degree in Technology Enhanced Communication for Cultural Heritage from the University of Lugano, Switzerland and a second Masters degree in Media Arts and Computer Science from New Mexico Highlands University, USA. During her doctorate at the Centre for Digital Entertainment at the University of Bath in UK, she explored how authenticity and entertainment can coexist in contemporary museums through game creation and game play. She is currently investigating the use of games to stimulate social reflection in difficult heritage sites.

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