Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

You are hereMW / Exploratorium Informal Science Education in Second Life

Exploratorium Informal Science Education in Second Life


TitleExploratorium Informal Science Education in Second Life
Publication TypeConference Paper
Year of Publication2007
AuthorsRothfarb, R., & Doherty P.
Secondary TitleMuseums and the Web 2007. Proceedings
PublisherArchives & Museum Informatics
Place PublishedToronto, Canada
EditorTrant, J., & Bearman D.
Keywordsaugmented reality, collaboration, community, interactive exhibits, multi-user 3D virtual worlds, second life, social Internet, Web 2.0
Abstract

Brick-and-mortar interactive science centers offer fun and educational experiences for visitors of every age. But in a virtual world, many of the constraints of the real world can be overcome, offering experiences that transcend reality. Exploratorium staff members have created just such a space in the massively multi-user, three-dimensional world of Second Life. In the virtual museum called the 'Splo, weĆ­ve been experimenting with the social, contextual, and educational possibilities of a world in which people can fly through the solar system, scan their own bodies, and change gravity so they can bounce off walls. In mixed-reality events which combine live media programs with the virtual world, visitors can watch a solar eclipse while sitting next to someone on the other side of the earth. What does this mean for other museums interested in creating their own virtual environments? In this paper, we share our own experiences, and offer some thoughts and recommendations.

URLhttp://www.archimuse.com/mw2007/papers/rothfarb/rothfarb.html
Tags