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Situating Cultural Technologies Outdoors: Designing for Mobile Interpretation of Rock Art in Rural Britain
Areti Galani, Deborah Maxwell, Aron Mazel, Kate Sharpe, International Centre for Cultural and Heritage Studies, Newcastle University, United Kingdom
Mobile development and technology is the now, the here, the cutting edge. Rock art, or 'cup and ring' marks – abstract Neolithic and Early Bronze Age carvings in stone – is the past. This paper discusses the Rock Art Mobile Project (RAMP) which addresses the challenge of designing and delivering mobile interpretation to three rock art areas in Northumberland, UK. RAMP proposes a departure from the more traditional design approaches of delivering scientific content in the form of an archaeological mobile guide. It acknowledges that rock art interpretation requires a 'design space', which facilitates empathy between users and designers, and allows the existing archaeological content, the public's fascination with the 'cryptic' meaning of the rock art sites and the technological, environmental and personal situation of the user to be explored and to inspire technological development.
Keywords: experience-centred design, mobile, digital interpretation, design methods, user experience, outdoors
Situating Cultural Technologies Outdoors: Design Methods for Mobile Interpretation of Rock Art in Rural Britain
Mobile development and technology is the now, the here, the cutting edge. Rock art, or ‘cup and ring’ marks – Neolithic and Early Bronze Age carvings in stone – is the past. Here then may be the greatest contrast between the old and the new, the immutable and the ever changing.
Involving users in the design process has been shown to increase buy-in, reduce mistakes down the line, and increase overall return-on-investment. True user-centered design involves those users as stakeholders from the very beginning, during the concept and ideation phase.