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Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

Hands on DIY communications with Arduino, Ethernet & li'l Xbee

Abstract

 

This workshop will explore using the popular Arduino microcontroller to sense users/interactions in a gallery space. This might take the form of switches, motion detection, automated counters, or audio control to enliven and enhance experiences in the gallery. Arduino interfaces seamlessly with Ethernet, video, audio, and flash, allowing easy and exciting ways to trigger sensors from different locations. The afternoon workshop will introduce the Ethernet shield, xbee, and rfid for network communication between objects & objects, people & objects, and people & people (and any combination thereof)
The workshop also takes a look at new trends in sensing technologies for immersive exhibits and environments. We ill review a broad spectrum of interface techniques and technologies, comparing the relevant strengths, strategies, and weaknesses of each. We also look at how these technologies can be integrated with frameworks such as Flash, Processing and OpenFrameworks and experience hands-on interaction using Microsoft’s Kinect.

This workshop will explore using the popular Arduino microcontroller to sense users/interactions in a gallery space. This might take the form of switches, motion detection, automated counters, or audio control to enliven and enhance experiences in the gallery. Arduino interfaces seamlessly with Ethernet, video, audio, and flash, allowing easy and exciting ways to trigger sensors from different locations. The afternoon workshop will introduce the Ethernet shield, xbee, and rfid for network communication between objects & objects, people & objects, and people & people (and any combination thereof)The workshop also takes a look at new trends in sensing technologies for immersive exhibits and environments. We ill review a broad spectrum of interface techniques and technologies, comparing the relevant strengths, strategies, and weaknesses of each. We also look at how these technologies can be integrated with frameworks such as Flash, Processing and OpenFrameworks and experience hands-on interaction using Microsoft’s Kinect.

 

Type: 

Workshop - full or half day

Authors

mlanger's picture
Miriam Langer is a professor of Media Arts at New Mexico Highlands University in Las Vegas, NM. A graduate of the Interactive Telecommunications Program at New York University, she is committed to spreading the word of interaction through microcontrollers, and improving her italian by using the...
weisbart's picture
Chris Weisbart is the Senior Media Technician at the Natural History Museum of Los Angeles, where he has prototyped and created dozens of interactive exhibits over the past 7 years. He has a degree in book arts and graphic design from the College of Creative Studies at UC Santa Barbara which...
mdwilson's picture
Michael Wilson has been the education technology specialist at the Natural History Museum of Los Angeles for the past four years, designing and developing interactive media based educational experiences for the museum. A few of his more interesting projects include a robotic pelican that tells the...
LaurenAddario's picture
Lauren coordinates the Media Arts internship and AmeriCorps Cultural Technology Program at NMHU where she works with museums and cultural institutions to place students in internships throughout the state. In addition to coordinating the day-to-day activities of the AmeriCorps and internship...
bwyman's picture
Before returning to independent consulting, Bruce was at Second Story Interactive Studios as Director of Creative Development. As a key member of the studio's leadership team, he provided strategy, vision, and leadership for the studio’s creative output. The position established new initiatives and...
thomaswester's picture
Thomas leads Second Story Labs, an incubator for new ideas and projects that explore the innovative use of technology to create cutting-edge interactive experiences. He engages with current and potential clients, partners, and the community, and guides R&D efforts to inform technology choices,...