Authors
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Nancy Proctor, Smithsonian Institution, USA Nancy Proctor is co-chair of Museums and the Web, and heads up mobile strategy and initiatives for the Smithsonian Institution. With a PhD in American art history and a background in filmmaking, curation and art criticism, Nancy Proctor published her first online exhibition in 1995. She co-founded... |
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Sandy Goldberg, independent, sgscripts, USA I’m a content writer/producer based in Cambridge, MA. I create content across many platforms, from audio for the Metropolitan Museum of Art, to the app for the Van Gogh Museum in Amsterdam. I’m New Media Consultant with the MFA Boston, and I also work with SFMOMA and many other institutions in... |
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Ed Rodley, Museum of Science, Boston, USA I am a passionate believer in the informal learning that is at the heart of the museum experience. During my career, I have developed major exhibitions on the Soviet space program, Leonardo da Vinci, Egyptian archaeology and Star Wars as a way to look at new technologies. I’ve done audio tours,... |
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Koven Smith, The Denver Art Museum, USA Koven J. Smith is the Director of Technology at the Denver Art Museum, where he directs technology itself. For over a decade, Koven's primary focus, whether at DAM, the Metropolitan Museum of Art, or the Indianapolis Museum of Art, has been to make technology in museums not be terrible. Koven has... |
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Halsey Burgund, unaffiliated, USA I am a musician and sound artist and I work primarily with spoken human voices in participatory installations.
I have developed an audio platform called Roundware for my installations that allows for the creation of asynchronous participatory audio collages accessed via a mobile, location-aware... |
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Dave Schaller, eduweb, USA As eduweb’s founder and principal, Dave Schaller is responsible for the overall creative direction of the company and the perpetual quest for the sweet spot where learning theory, digital media, and fun meet. Since 1996, he has been developing award-winning digital learning games and interactives... |
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Kate Haley Goldman, Center for Interactive Learning at the Space Science Institute, USA Kate Haley Goldman recently joined the Senior Staff of the Center for Interactive Learning, a non-profit founded by the Space Science Institute. Prior to taking this position as Director of Learning Research and Evaluation, she spent ten years as a Senior Research Associate at the Institute for... |
Abstract
This workshop is now full.
New mobile and social media platforms have hugely expanded the ways in which museums can interact with their audiences – and even with each other! Nonetheless, museum mobile experiences still tend not to stray far from the traditional audio tour in experience and content design. This workshop is designed to get us thinking "outside the audio tour box" to devise radical new approaches to mobile experiences for museum audiences.
Led by innovative mobile practitioners and museum experience designers, the workshop will challenge us to transform the relationship with museum audiences by engaging them in doing meaningful, mission-focused work, and being true co-creators of our cultural institutions. We’ll ask how content creation might be shared with audiences and among museums; how new tools like augmented reality and location-based gaming and social media apps can expand the mobile experience beyond the museum’s walls; and what research exists and is still needed to help inform our next generation mobile decisions. Outcomes will include both new paradigms for museum mobile experiences, and concrete solutions for building them.
Type:
Workshop - full or half day
Posted November 10, 2010 - 10:40am