Augmented Reality for Interpretive and Experiential Learning
The Franklin Institute, in partnership with the Entertainment Technology Center at Carnegie Mellon University, is developing an open-source application that will enable museums to create augmented reality experiences within exhibits. The ARIEL (Augmented Reality for Interpretive and Experiential Learning) Builder toolkit enables exhibit developers to add dynamic AR elements to exhibits through techniques including markers, background differencing, serial input, and blob detection. The ARIEL project is funded by the Informal Science Education program at the National Science Foundation. When the project is complete, the Builder software will be distributed freely within the museum community, with hopes that exhibit developers will develop and share AR programs, helping to develop the application.
The ARIEL project also features a learning research component through partnership with the Graduate School of Education at the University of Pennsylvania. The project is seeking to understand how augmented reality can impact learning within the context of a museum visit.
During the Demonstration session, conference attendees will be invited to try the current version of the ARIEL Builder application and provide feedback on its interface.
Keywords: augmented, software, exhibit, learning, experience, interpretation