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Second Workshop on Serious Games in Cultural Heritage (SGCH)


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By info @ archimuse - Posted on 26 May 2009

EXTENDED DEADLINE CALL FOR PAPERS
***** WORKSHOP *****
Second Workshop on Serious Games in Cultural Heritage (SGCH)
Submission Deadline: May 24, 2009

To participate please send a full paper to: segach@elios.unige.it

Best selected papers will be considered for a special issue in the International Journal of Arts and Technology (IJART, http://www.inderscience.com/ijart).

In conjunction with VSMM 2009: 15th International Conference on Virtual Systems and Multimedia
Vienna, Austria, September 9-12, 2009,
http://www.vsmm2009.org/workshops-1/segach-1

The “Serious Games in Cultural Heritage” (SGCH) workshop is intended to be a forum for the areas related with Serious Games applied to the Cultural Heritage (CH). The main objective of the workshop is the exploration of “engage yourself with the heritage” concept, in order to investigate new, compelling modalities of interacting with faithful representations of the CH and propose new areas of applications for Serious Games. The idea is to explore how to conveniently apply leading-the-edge entertainment technologies to the promotion and wide dissemination of contents and experiences related to the CH.

The workshop areas of interest includes (but are not limited to):

  • Promotion of the cultural heritage through entertainment technologies
  • Serious games to promote knowledge and interaction with the cultural heritage
  • Virtual worlds with a cultural-heritage value
  • Living worlds
  • Online interaction with 3D reconstructions of the heritage
  • Serious games programming and design
  • Narrative related to cultural heritage (especially non-linear story-telling and interactive narrative)
  • Digital tools for increasing the interaction of the general public with the cultural heritage
  • Game Artificial Intelligence and Cultural Heritage
  • Cultural Computing
  • Cultural Knowledge Engineering
  • Cultural Heritage applications-games in mobile devices
  • Interactive Digital TV and Cultural Heritage
  • New interaction modalities with digital representations of the cultural heritage
  • Validation of the cultural appropriateness and usefulness of systems based on digital entertainment
  • Evaluation and assessment methodologies
  • User-centred design of cultural entertainment applications
  • Business models for serious games and, more generally, for cultural entertainment
  • Definition of user needs and stakeholder requirements for cultural entertainment projects
  • Tools, methodologies and practices to support participatory and contextual design of multidisciplinary teams in projects for the  digital heritage
  • Case studies based on concrete experiences

We are also organizing a book to provide a more comprehensive overview of the emerging field of Serious Game and Cultural Heritage. A selection of the papers of the workshop will be published in an extended form also in this book.

Workshop Organizers

  •  
  • Francesco Bellotti, Riccardo Berta and Alessandro De Gloria
  • ELIOS Lab, University of Genoa
  •  
  • [Workshop Organizers]
  •  
  • Raphael Attias, ORT, France
  • Giancarlo Bo, Giunti Labs, Italy
  • Brunhild Bushoff, Sagasnet, Germany
  • Chen Wei Chen, Technical University Eindhoven, Holland
  • Luca Chittaro, University of Udine, Italy
  • Anton Eliens, VU University Amsterdam/ Twente University, Netherlands
  • Sven Havemann, Institut fur ComputerGraphik, Austria
  • Nittai Hofshi, Cognifit, Israel
  • Simon Lucas, University of Essex, United Kingdom
  • Anton Nijholt, Twente University, Netherlands
  • Aiga Ozolina, Techical University of Riga, Latvia
  • Fabio Paternò, CNR-ISTI, Italy
  • Matthias Rauterberg, Technical University Eindhoven, Holland
  • Daniel Thalmann, EPFL VRlab, Switzerland
  • Gonçalo Leite Velho, Polytechnic of Tomar, Portugal
  • Stefanos Vrochidis, Certh, Greece
  • Bruno Zuga, Riga Tech University, Latvia

Best regards,
Riccardo Berta
Research Fellow

ELIOS Lab, Department of Biophsyisical and Electronic Engineering, University of Genoa
http://www.elios.dibe.unige.it